]> git.tdb.fi Git - libs/gl.git/blobdiff - source/backends/vulkan/texture3d_backend.cpp
Implement mipmap generation for the Vulkan backend
[libs/gl.git] / source / backends / vulkan / texture3d_backend.cpp
index 7a11b35e2eec04d1e84378f4fa892fe4619cd836..44a25904161306afbb5ab52a9f24a420bb57edef 100644 (file)
@@ -33,11 +33,14 @@ void VulkanTexture3D::sub_image(unsigned level, int x, int y, int z, unsigned wd
        const Texture3D &self = *static_cast<const Texture3D *>(this);
 
        auto level_size = self.get_level_size(level);
-       int layer = (is_array() && dp==1 ? z : -1);
-       synchronize(layer, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, (x==0 && y==0 && z==0 && wd==level_size.x && ht==level_size.y && dp==level_size.z));
+       bool discard = (x==0 && y==0 && z==0 && wd==level_size.x && ht==level_size.y && dp==level_size.z);
 
        size_t data_size = wd*ht*dp*get_pixel_size(storage_fmt);
-       void *staging = device.get_transfer_queue().prepare_transfer(data_size,
+       void *staging = device.get_transfer_queue().prepare_transfer(this, false, data_size,
+               [this, level, discard](){
+                       unsigned n_levels = static_cast<const Texture3D *>(this)->levels;
+                       change_layout(n_levels, level, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, discard);
+               },
                [this, level, x, y, z, wd, ht, dp](VkCommandBuffer cmd_buf, VkBuffer staging_buf, size_t src_off){
                        const VulkanFunctions &vk = device.get_functions();
 
@@ -56,6 +59,25 @@ void VulkanTexture3D::sub_image(unsigned level, int x, int y, int z, unsigned wd
        copy(src, src+data_size, static_cast<char *>(staging));
 }
 
+void VulkanTexture3D::generate_mipmap()
+{
+       generate_mipmap_levels(static_cast<const Texture3D *>(this)->levels);
+}
+
+void VulkanTexture3D::fill_mipmap_blit(unsigned level, void *b)
+{
+       const Texture3D &self = *static_cast<const Texture3D *>(this);
+       VkImageBlit &blit = *static_cast<VkImageBlit *>(b);
+
+       LinAl::Vector<int, 3> src_size = self.get_level_size(level);
+       LinAl::Vector<int, 3> dst_size = self.get_level_size(level+1);
+
+       blit.srcSubresource.layerCount = (is_array() ? self.depth : 1);
+       blit.dstSubresource.layerCount = blit.srcSubresource.layerCount;
+       blit.srcOffsets[1] = { src_size.x, src_size.y, (is_array() ? 1 : src_size.z) };
+       blit.dstOffsets[1] = { dst_size.x, dst_size.y, (is_array() ? 1 : dst_size.z) };
+}
+
 bool VulkanTexture3D::is_array() const
 {
        return view_type==VK_IMAGE_VIEW_TYPE_2D_ARRAY;