]> git.tdb.fi Git - libs/gl.git/blobdiff - source/backends/vulkan/texture3d_backend.cpp
Refactor Synchronizer to deal with individual mipmap levels
[libs/gl.git] / source / backends / vulkan / texture3d_backend.cpp
index 7a11b35e2eec04d1e84378f4fa892fe4619cd836..03a957344e11083fb0bfdcb0ac8e2eb051aa28a7 100644 (file)
@@ -33,8 +33,8 @@ void VulkanTexture3D::sub_image(unsigned level, int x, int y, int z, unsigned wd
        const Texture3D &self = *static_cast<const Texture3D *>(this);
 
        auto level_size = self.get_level_size(level);
-       int layer = (is_array() && dp==1 ? z : -1);
-       synchronize(layer, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, (x==0 && y==0 && z==0 && wd==level_size.x && ht==level_size.y && dp==level_size.z));
+       bool discard = (x==0 && y==0 && z==0 && wd==level_size.x && ht==level_size.y && dp==level_size.z);
+       change_layout(self.levels, level, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, discard);
 
        size_t data_size = wd*ht*dp*get_pixel_size(storage_fmt);
        void *staging = device.get_transfer_queue().prepare_transfer(data_size,