+void VulkanTexture2DArray::fill_image_info(void *ii) const
+{
+ VkImageCreateInfo *image_info = static_cast<VkImageCreateInfo *>(ii);
+ image_info->imageType = VK_IMAGE_TYPE_2D;
+ image_info->extent.width = width;
+ image_info->extent.height = height;
+ image_info->mipLevels = levels;
+ image_info->arrayLayers = depth;
+}
+