]> git.tdb.fi Git - libs/gl.git/blobdiff - source/backends/vulkan/texture2d_backend.cpp
Convert RGB pixel data to RGBA when staging
[libs/gl.git] / source / backends / vulkan / texture2d_backend.cpp
index 518f4c2ea54d552e0d50113f8c75a7f813d6e51c..3b94e766dc21ff4be2ec2b88ad4c49d7d5c7c1bf 100644 (file)
@@ -41,7 +41,7 @@ void VulkanTexture2D::sub_image(unsigned level, int x, int y, unsigned wd, unsig
 
                        VkBufferImageCopy region = { };
                        region.bufferOffset = src_off;
-                       region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
+                       region.imageSubresource.aspectMask = get_vulkan_aspect(get_components(storage_fmt));
                        region.imageSubresource.mipLevel = level;
                        region.imageSubresource.baseArrayLayer = 0;
                        region.imageSubresource.layerCount = 1;
@@ -50,8 +50,7 @@ void VulkanTexture2D::sub_image(unsigned level, int x, int y, unsigned wd, unsig
                        vk.CmdCopyBufferToImage(cmd_buf, staging_buf, handle, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &region);
                });
 
-       const char *src = static_cast<const char *>(data);
-       copy(src, src+data_size, static_cast<char *>(staging));
+       stage_pixels(staging, data, wd*ht);
 }
 
 void VulkanTexture2D::generate_mipmap()