]> git.tdb.fi Git - libs/gl.git/blobdiff - source/backends/vulkan/texture2d_backend.cpp
Move Texture2D::AsyncLoader back to the common part
[libs/gl.git] / source / backends / vulkan / texture2d_backend.cpp
index d3db86d3ae27efe214ec2acd6586e96350ad4599..1ab49b888a63a5eeeebb7cc626ebc21d9a243050 100644 (file)
@@ -20,48 +20,74 @@ void VulkanTexture2D::fill_image_info(void *ii) const
        image_info->imageType = VK_IMAGE_TYPE_2D;
        image_info->extent.width = self.width;
        image_info->extent.height = self.height;
-       image_info->mipLevels = self.levels;
 }
 
 void VulkanTexture2D::sub_image(unsigned level, int x, int y, unsigned wd, unsigned ht, const void *data)
+{
+       Texture2D::AsyncTransfer transfer(*static_cast<Texture2D *>(this), level, x, y, wd, ht);
+       stage_pixels(transfer.get_address(), data, wd*ht);
+}
+
+void VulkanTexture2D::fill_mipmap_blit(unsigned level, void *b)
 {
        const Texture2D &self = *static_cast<const Texture2D *>(this);
+       VkImageBlit &blit = *static_cast<VkImageBlit *>(b);
 
-       auto level_size = self.get_level_size(level);
-       change_layout(self.levels, level, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, (x==0 && y==0 && wd==level_size.x && ht==level_size.y));
+       auto src_size = self.get_level_size(level);
+       auto dst_size = self.get_level_size(level+1);
 
-       size_t data_size = wd*ht*get_pixel_size(storage_fmt);
-       void *staging = device.get_transfer_queue().prepare_transfer(data_size,
-               [this, level, x, y, wd, ht](VkCommandBuffer cmd_buf, VkBuffer staging_buf, size_t src_off){
-                       const VulkanFunctions &vk = device.get_functions();
+       blit.srcOffsets[1] = { static_cast<int>(src_size.x), static_cast<int>(src_size.y), 1 };
+       blit.dstOffsets[1] = { static_cast<int>(dst_size.x), static_cast<int>(dst_size.y), 1 };
+}
+
+uint64_t VulkanTexture2D::get_data_size() const
+{
+       return 0;
+}
+
+void VulkanTexture2D::unload()
+{
+}
+
+
+void *VulkanTexture2D::AsyncTransfer::allocate()
+{
+       const Texture2D::AsyncTransfer &self = *static_cast<const Texture2D::AsyncTransfer *>(this);
+
+       Texture2D &tex = *self.texture;
+       unsigned level = self.level;
+       int x = self.x;
+       int y = self.y;
+       unsigned wd = self.width;
+       unsigned ht = self.height;
+
+       auto level_size = tex.get_level_size(level);
+       bool discard = (x==0 && y==0 && wd==level_size.x && ht==level_size.y);
+
+       TransferQueue &tq = tex.device.get_transfer_queue();
+       return tq.prepare_transfer(&tex, false, self.data_size,
+               [&tex, level, discard](){
+                       tex.change_layout(level, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, discard);
+               },
+               [&tex, level, x, y, wd, ht](VkCommandBuffer cmd_buf, VkBuffer staging_buf, size_t src_off){
+                       const VulkanFunctions &vk = tex.device.get_functions();
 
                        VkBufferImageCopy region = { };
                        region.bufferOffset = src_off;
-                       region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
+                       region.imageSubresource.aspectMask = get_vulkan_aspect(get_components(tex.storage_fmt));
                        region.imageSubresource.mipLevel = level;
                        region.imageSubresource.baseArrayLayer = 0;
                        region.imageSubresource.layerCount = 1;
                        region.imageOffset = { x, y, 0 };
                        region.imageExtent = { wd, ht, 1 };
-                       vk.CmdCopyBufferToImage(cmd_buf, staging_buf, handle, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &region);
+                       vk.CmdCopyBufferToImage(cmd_buf, staging_buf, tex.handle, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &region);
                });
-
-       const char *src = static_cast<const char *>(data);
-       copy(src, src+data_size, static_cast<char *>(staging));
-}
-
-Resource::AsyncLoader *VulkanTexture2D::load(IO::Seekable &, const Resources *)
-{
-       throw logic_error("Texture2D::load is unimplemented");
 }
 
-uint64_t VulkanTexture2D::get_data_size() const
-{
-       return 0;
-}
-
-void VulkanTexture2D::unload()
+void VulkanTexture2D::AsyncTransfer::finalize()
 {
+       const Texture2D::AsyncTransfer &self = *static_cast<const Texture2D::AsyncTransfer *>(this);
+       self.texture->device.get_transfer_queue().finalize_transfer(self.dest_addr);
 }
 
 } // namespace GL