bool discard = (x==0 && wd==level_size);
size_t data_size = wd*get_pixel_size(storage_fmt);
- void *staging = device.get_transfer_queue().prepare_transfer(data_size,
+ void *staging = device.get_transfer_queue().prepare_transfer(this, false, data_size,
[this, level, discard](){
unsigned n_levels = static_cast<const Texture1D *>(this)->levels;
change_layout(n_levels, level, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, discard);
copy(src, src+data_size, static_cast<char *>(staging));
}
+void VulkanTexture1D::generate_mipmap()
+{
+ generate_mipmap_levels(static_cast<const Texture1D *>(this)->levels);
+}
+
+void VulkanTexture1D::fill_mipmap_blit(unsigned level, void *b)
+{
+ const Texture1D &self = *static_cast<const Texture1D *>(this);
+ VkImageBlit &blit = *static_cast<VkImageBlit *>(b);
+
+ int src_size = self.get_level_size(level);
+ int dst_size = self.get_level_size(level+1);
+
+ blit.srcOffsets[1] = { src_size, 1, 1 };
+ blit.dstOffsets[1] = { dst_size, 1, 1 };
+}
+
size_t VulkanTexture1D::get_data_size() const
{
return 0;