]> git.tdb.fi Git - libs/gl.git/blobdiff - source/backends/vulkan/program_backend.cpp
Set debug names for pipeline and descriptor set layouts on Vulkan
[libs/gl.git] / source / backends / vulkan / program_backend.cpp
index 60e96698bd313242374911112359a01c117ba446..a2c40ad3fec3feb0492a49f8f3296ed8d6c1eb2b 100644 (file)
@@ -22,7 +22,8 @@ VulkanProgram::VulkanProgram(VulkanProgram &&other):
        stage_flags(other.stage_flags),
        creation_info(move(other.creation_info)),
        desc_set_layout_handles(move(other.desc_set_layout_handles)),
-       layout_handle(other.layout_handle)
+       layout_handle(other.layout_handle),
+       debug_name(move(other.debug_name))
 {
        other.desc_set_layout_handles.clear();
        other.layout_handle = 0;
@@ -43,7 +44,7 @@ bool VulkanProgram::has_stages() const
        return n_stages;
 }
 
-void VulkanProgram::add_glsl_stages(const GlslModule &, const map<string, int> &, TransientData &)
+void VulkanProgram::add_glsl_stages(const GlslModule &, const map<string, int> &)
 {
        throw invalid_operation("VulkanProgram::add_glsl_stages");
 }
@@ -99,6 +100,12 @@ void VulkanProgram::add_spirv_stages(const SpirVModule &mod, const map<string, i
                stage_infos[i].pSpecializationInfo = spec_info;
                ++i;
        }
+
+#if DEBUG
+       if(!debug_name.empty())
+               if(SpirVModule *spirv = static_cast<Program *>(this)->specialized_spirv)
+                       spirv->set_debug_name(debug_name);
+#endif
 }
 
 void VulkanProgram::finalize_uniforms()
@@ -118,10 +125,10 @@ void VulkanProgram::finalize_uniforms()
                        {
                                bindings.emplace_back();
                                VkDescriptorSetLayoutBinding &binding = bindings.back();
-                               binding.binding = b.bind_point;
+                               binding.binding = b.bind_point&0xFFFFF;
                                binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
                                binding.descriptorCount = 1;
-                               binding.stageFlags = VK_SHADER_STAGE_ALL;
+                               binding.stageFlags = stage_flags;
                                binding.pImmutableSamplers = 0;
                        }
 
@@ -130,10 +137,10 @@ void VulkanProgram::finalize_uniforms()
                        {
                                bindings.emplace_back();
                                VkDescriptorSetLayoutBinding &binding = bindings.back();
-                               binding.binding = u.binding;
+                               binding.binding = u.binding&0xFFFFF;
                                binding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
                                binding.descriptorCount = 1;
-                               binding.stageFlags = VK_SHADER_STAGE_ALL;
+                               binding.stageFlags = stage_flags;
                                binding.pImmutableSamplers = 0;
                        }
 
@@ -158,6 +165,48 @@ void VulkanProgram::finalize_uniforms()
        layout_info.pPushConstantRanges = &push_const_range;
 
        vk.CreatePipelineLayout(layout_info, layout_handle);
+
+#if DEBUG
+       if(!debug_name.empty())
+               set_vulkan_object_name();
+#endif
+}
+
+void VulkanProgram::set_debug_name(const string &name)
+{
+#ifdef DEBUG
+       debug_name = name;
+       set_vulkan_object_name();
+       if(SpirVModule *spirv = static_cast<Program *>(this)->specialized_spirv)
+               spirv->set_debug_name(debug_name);
+#else
+       (void)name;
+#endif
+}
+
+void VulkanProgram::set_vulkan_object_name() const
+{
+#ifdef DEBUG
+       const VulkanFunctions &vk = device.get_functions();
+
+       string layout_name = debug_name+" [layout]";
+
+       VkDebugUtilsObjectNameInfoEXT name_info = { };
+       name_info.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT;
+       name_info.objectType = VK_OBJECT_TYPE_PIPELINE_LAYOUT;
+       name_info.objectHandle = reinterpret_cast<uint64_t>(layout_handle);
+       name_info.pObjectName = layout_name.c_str();
+       vk.SetDebugUtilsObjectName(name_info);
+
+       name_info.objectType = VK_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT;
+       for(unsigned i=0; i<desc_set_layout_handles.size(); ++i)
+       {
+               layout_name = format("%s [layout:%d]", debug_name, i);
+       name_info.objectHandle = reinterpret_cast<uint64_t>(desc_set_layout_handles[i]);
+               name_info.pObjectName = layout_name.c_str();
+               vk.SetDebugUtilsObjectName(name_info);
+       }
+#endif
 }
 
 } // namespace GL