]> git.tdb.fi Git - libs/gl.git/blobdiff - source/backends/vulkan/program_backend.cpp
Mask out the descriptor set part of bind point when creating layouts
[libs/gl.git] / source / backends / vulkan / program_backend.cpp
index 0c30b99e72ffad596614eec86a1eee69702cb336..2e9518108eca16e32ba9de5d9325343c1b469a05 100644 (file)
@@ -125,7 +125,7 @@ void VulkanProgram::finalize_uniforms()
                        {
                                bindings.emplace_back();
                                VkDescriptorSetLayoutBinding &binding = bindings.back();
-                               binding.binding = b.bind_point;
+                               binding.binding = b.bind_point&0xFFFFF;
                                binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
                                binding.descriptorCount = 1;
                                binding.stageFlags = VK_SHADER_STAGE_ALL;
@@ -137,7 +137,7 @@ void VulkanProgram::finalize_uniforms()
                        {
                                bindings.emplace_back();
                                VkDescriptorSetLayoutBinding &binding = bindings.back();
-                               binding.binding = u.binding;
+                               binding.binding = u.binding&0xFFFFF;
                                binding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
                                binding.descriptorCount = 1;
                                binding.stageFlags = VK_SHADER_STAGE_ALL;