if(!self.uniform_blocks.empty())
{
const PipelineState::BoundUniformBlock &first_block = self.uniform_blocks.front();
- if(first_block.used && first_block.binding==ReflectData::PUSH_CONSTANT && first_block.changed)
+ if(first_block.used && first_block.binding==ReflectData::PUSH_CONSTANT)
{
const UniformBlock &pc_block = *first_block.block;
vk.CmdPushConstants(command_buffer, self.shprog->layout_handle, VK_SHADER_STAGE_ALL,