if(self.changes&pipeline_mask)
handle = device.get_pipeline_cache().get_pipeline(self);
- if(self.changes&(PipelineState::UNIFORMS|PipelineState::TEXTURES))
+ if(self.changes&(PipelineState::SHPROG|PipelineState::UNIFORMS|PipelineState::TEXTURES))
{
- unsigned changed_sets = 0;
+ unsigned changed_sets = (self.changes&PipelineState::SHPROG ? ~0U : 0U);
for(const PipelineState::BoundUniformBlock &u: self.uniform_blocks)
- if(u.changed && u.binding>=0)
+ if(u.changed || changed_sets==~0U)
{
- changed_sets |= 1<<(u.binding>>20);
+ u.used = self.shprog->uses_binding(u.binding);
+ if(u.binding>=0)
+ changed_sets |= 1<<(u.binding>>20);
u.changed = false;
}
blend_attachments[i].colorWriteMask = get_vulkan_color_mask(blend->write_mask);
}
}
+ else
+ {
+ for(unsigned i=0; i<n_color_attachments; ++i)
+ blend_attachments[i].colorWriteMask = VK_COLOR_COMPONENT_R_BIT|VK_COLOR_COMPONENT_G_BIT|VK_COLOR_COMPONENT_B_BIT|VK_COLOR_COMPONENT_A_BIT;
+ }
blend_info->sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
blend_info->attachmentCount = n_color_attachments;
uint64_t result = hash<64>(0, 0);
for(const PipelineState::BoundUniformBlock &b: self.uniform_blocks)
- if(b.block && b.binding>=0 && static_cast<unsigned>(b.binding>>20)==index)
+ if(b.used && b.binding>=0 && static_cast<unsigned>(b.binding>>20)==index)
{
result = hash_update<64>(result, b.binding);
result = hash_update<64>(result, reinterpret_cast<uintptr_t>(b.block));
unsigned n_buffers = 0;
for(const PipelineState::BoundUniformBlock &u: self.uniform_blocks)
- if(u.block && u.binding>=0 && static_cast<unsigned>(u.binding>>20)==index)
+ if(u.used && u.binding>=0 && static_cast<unsigned>(u.binding>>20)==index)
++n_buffers;
StructureBuilder sb(buffer, 2);
VkDescriptorBufferInfo *buffer_ptr = buffers;
for(const PipelineState::BoundUniformBlock &u: self.uniform_blocks)
- if(u.block && u.binding>=0 && static_cast<unsigned>(u.binding>>20)==index)
+ if(u.used && u.binding>=0 && static_cast<unsigned>(u.binding>>20)==index)
{
buffer_ptr->buffer = handle_cast<::VkBuffer>(u.block->get_buffer()->handle);
buffer_ptr->offset = u.block->get_offset();
if(!self.uniform_blocks.empty())
{
const PipelineState::BoundUniformBlock &first_block = self.uniform_blocks.front();
- if(first_block.block && first_block.binding==ReflectData::PUSH_CONSTANT && first_block.changed)
+ if(first_block.used && first_block.binding==ReflectData::PUSH_CONSTANT)
{
const UniformBlock &pc_block = *first_block.block;
vk.CmdPushConstants(command_buffer, self.shprog->layout_handle, VK_SHADER_STAGE_ALL,