VkRenderPassBeginInfo begin_info = { };
begin_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
begin_info.renderPass = handle_cast<::VkRenderPass>(render_pass);
VkRenderPassBeginInfo begin_info = { };
begin_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
begin_info.renderPass = handle_cast<::VkRenderPass>(render_pass);