]> git.tdb.fi Git - libs/gl.git/blobdiff - source/backends/opengl/texture2d_backend.cpp
Rename OpenGLTexture::generate_id to create
[libs/gl.git] / source / backends / opengl / texture2d_backend.cpp
index 71a998dcd31187585fd266c1c5e4b19d1369917d..c47600cf9402f99a0a41f41df9c43f753ccbfcde 100644 (file)
@@ -41,6 +41,9 @@ void OpenGLTexture2D::allocate()
        unsigned height = static_cast<const Texture2D *>(this)->height;
        unsigned levels = static_cast<const Texture2D *>(this)->levels;
 
+       if(!id)
+               create();
+
        GLenum gl_fmt = get_gl_pixelformat(storage_fmt);
        if(ARB_texture_storage)
        {
@@ -144,7 +147,7 @@ bool OpenGLTexture2D::AsyncLoader::process()
                }
 
                if(!texture.id)
-                       texture.generate_id();
+                       texture.create();
 
                unsigned w = image.get_width();
                unsigned h = image.get_height();