]> git.tdb.fi Git - libs/gl.git/blobdiff - source/backends/opengl/texture2d_backend.cpp
Adjust access to main class members from backend classes
[libs/gl.git] / source / backends / opengl / texture2d_backend.cpp
index 71a998dcd31187585fd266c1c5e4b19d1369917d..54c82280e5b1a0e3e30b0e51bc7a1da6abf28ff6 100644 (file)
@@ -1,3 +1,4 @@
+#include <msp/datafile/rawdata.h>
 #include <msp/gl/extensions/arb_direct_state_access.h>
 #include <msp/gl/extensions/arb_texture_storage.h>
 #include <msp/gl/extensions/arb_vertex_buffer_object.h>
@@ -7,6 +8,8 @@
 #include "texture2d.h"
 #include "texture2d_backend.h"
 
+using namespace std;
+
 namespace Msp {
 namespace GL {
 
@@ -16,11 +19,12 @@ private:
        Texture2D &texture;
        IO::Seekable &io;
        Buffer pixel_buffer;
-       char *mapped_address;
+       char *mapped_address = 0;
        Graphics::Image image;
-       Graphics::ImageLoader *img_loader;
-       unsigned n_bytes;
-       int phase;
+       Graphics::ImageLoader *img_loader = 0;
+       DataFile::RawData *raw_data = 0;
+       unsigned n_bytes = 0;
+       int phase = 0;
 
 public:
        AsyncLoader(Texture2D &, IO::Seekable &);
@@ -31,36 +35,37 @@ public:
 };
 
 
-OpenGLTexture2D::OpenGLTexture2D(ResourceManager *m):
-       Texture(GL_TEXTURE_2D, m)
+OpenGLTexture2D::OpenGLTexture2D():
+       Texture(GL_TEXTURE_2D)
 { }
 
 void OpenGLTexture2D::allocate()
 {
-       unsigned width = static_cast<const Texture2D *>(this)->width;
-       unsigned height = static_cast<const Texture2D *>(this)->height;
-       unsigned levels = static_cast<const Texture2D *>(this)->levels;
+       const Texture2D &self = *static_cast<const Texture2D *>(this);
+
+       if(!id)
+               create();
 
        GLenum gl_fmt = get_gl_pixelformat(storage_fmt);
        if(ARB_texture_storage)
        {
                if(ARB_direct_state_access)
-                       glTextureStorage2D(id, levels, gl_fmt, width, height);
+                       glTextureStorage2D(id, self.levels, gl_fmt, self.width, self.height);
                else
                {
                        bind_scratch();
-                       glTexStorage2D(target, levels, gl_fmt, width, height);
+                       glTexStorage2D(target, self.levels, gl_fmt, self.width, self.height);
                }
        }
        else
        {
                bind_scratch();
-               glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, levels-1);
+               glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, self.levels-1);
                GLenum comp = get_gl_components(get_components(storage_fmt));
                GLenum type = get_gl_type(get_component_type(storage_fmt));
-               for(unsigned i=0; i<levels; ++i)
+               for(unsigned i=0; i<self.levels; ++i)
                {
-                       auto lv_size = static_cast<const Texture2D *>(this)->get_level_size(i);
+                       auto lv_size = self.get_level_size(i);
                        glTexImage2D(target, i, gl_fmt, lv_size.x, lv_size.y, 0, comp, type, 0);
                }
        }
@@ -88,11 +93,25 @@ void OpenGLTexture2D::sub_image(unsigned level, int x, int y, unsigned wd, unsig
        glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
 }
 
-Resource::AsyncLoader *OpenGLTexture2D::create_async_loader(IO::Seekable &io)
+Resource::AsyncLoader *OpenGLTexture2D::load(IO::Seekable &io, const Resources *)
 {
        return new AsyncLoader(static_cast<Texture2D &>(*this), io);
 }
 
+uint64_t OpenGLTexture2D::get_data_size() const
+{
+       if(!id)
+               return 0;
+
+       const Texture2D &self = *static_cast<const Texture2D *>(this);
+
+       size_t level_size = self.width*self.height*get_pixel_size(format);
+       size_t total_size = level_size;
+       for(unsigned i=0; i<self.levels; ++i, level_size>>=2)
+               total_size += level_size;
+       return total_size;
+}
+
 void OpenGLTexture2D::unload()
 {
        glDeleteTextures(1, &id);
@@ -102,17 +121,27 @@ void OpenGLTexture2D::unload()
 
 OpenGLTexture2D::AsyncLoader::AsyncLoader(Texture2D &t, IO::Seekable &i):
        texture(t),
-       io(i),
-       mapped_address(0),
-       img_loader(Graphics::ImageLoader::open_io(io)),
-       phase(0)
-{ }
+       io(i)
+{
+       char magic[4] = { };
+       io.read(magic, 4);
+       io.seek(0, IO::S_BEG);
+
+       if(DataFile::RawData::detect_signature(string(magic, 4)))
+       {
+               raw_data = new DataFile::RawData;
+               raw_data->open_io(io, "async");
+       }
+       else
+               img_loader = Graphics::ImageLoader::open_io(io);
+}
 
 OpenGLTexture2D::AsyncLoader::~AsyncLoader()
 {
        if(mapped_address)
                pixel_buffer.unmap();
        delete img_loader;
+       delete raw_data;
 }
 
 bool OpenGLTexture2D::AsyncLoader::needs_sync() const
@@ -124,16 +153,26 @@ bool OpenGLTexture2D::AsyncLoader::process()
 {
        if(phase==0)
        {
-               image.load_headers(*img_loader);
-               n_bytes = image.get_stride()*image.get_height();
+               if(raw_data)
+                       n_bytes = raw_data->get_size();
+               else
+               {
+                       image.load_headers(*img_loader);
+                       n_bytes = image.get_stride()*image.get_height();
+               }
        }
        else if(phase==1)
        {
-               pixel_buffer.storage(n_bytes);
+               pixel_buffer.storage(n_bytes, STREAMING);
                mapped_address = reinterpret_cast<char *>(pixel_buffer.map());
        }
        else if(phase==2)
-               image.load_into(*img_loader, mapped_address);
+       {
+               if(raw_data)
+                       raw_data->load_into(mapped_address);
+               else
+                       image.load_into(*img_loader, mapped_address);
+       }
        else if(phase==3)
        {
                mapped_address = 0;
@@ -144,12 +183,15 @@ bool OpenGLTexture2D::AsyncLoader::process()
                }
 
                if(!texture.id)
-                       texture.generate_id();
+                       texture.create();
 
-               unsigned w = image.get_width();
-               unsigned h = image.get_height();
-               texture.storage(pixelformat_from_image(image, texture.use_srgb_format), w, h);
-               texture.OpenGLTexture2D::sub_image(0, 0, 0, w, h, pixel_buffer, 0);
+               if(img_loader)
+               {
+                       unsigned w = image.get_width();
+                       unsigned h = image.get_height();
+                       texture.storage(pixelformat_from_image(image, texture.use_srgb_format), w, h);
+               }
+               texture.OpenGLTexture2D::sub_image(0, 0, 0, texture.width, texture.height, pixel_buffer, 0);
 
                if(texture.auto_gen_mipmap)
                        texture.generate_mipmap();