#include "blend.h"
#include "buffer.h"
#include "depthtest.h"
-#include "deviceinfo.h"
+#include "device.h"
#include "framebuffer.h"
#include "gl.h"
#include "pipelinestate.h"
OpenGLPipelineState::OpenGLPipelineState()
{
if(bound_tex_targets.empty())
- bound_tex_targets.resize(DeviceInfo::get_global().limits.max_texture_bindings);
+ bound_tex_targets.resize(Device::get_current().get_info().limits.max_texture_bindings);
if(bound_uniform_blocks.empty())
- bound_uniform_blocks.resize(DeviceInfo::get_global().limits.max_uniform_bindings);
+ bound_uniform_blocks.resize(Device::get_current().get_info().limits.max_uniform_bindings);
}
OpenGLPipelineState::~OpenGLPipelineState()