]> git.tdb.fi Git - libs/gl.git/blobdiff - source/backends/opengl/pipelinestate_backend.cpp
Set debug names for shader modules on Vulkan
[libs/gl.git] / source / backends / opengl / pipelinestate_backend.cpp
index 9616b18be326d99cbccdfa0c30ad0f195732a60f..3117a271c405308b8b0a628a9f722e4dd8fcd02f 100644 (file)
@@ -36,12 +36,11 @@ void OpenGLPipelineState::apply() const
 {
        const PipelineState &self = *static_cast<const PipelineState *>(this);
        Device &device = Device::get_current();
-       unsigned mask = changes;
 
        if(applied_to && applied_to!=&device)
        {
                applied_to->get_state().last_pipeline = 0;
-               mask = ~0U;
+               changes = ~0U;
        }
 
        OpenGLDeviceState &dev_state = device.get_state();
@@ -52,10 +51,10 @@ void OpenGLPipelineState::apply() const
        {
                if(dev_state.last_pipeline)
                        dev_state.last_pipeline->applied_to = 0;
-               mask = ~0U;
+               changes = ~0U;
        }
 
-       if(mask&PipelineState::FRAMEBUFFER)
+       if(changes&PipelineState::FRAMEBUFFER)
        {
                const Framebuffer *framebuffer = self.framebuffer;
                glBindFramebuffer(GL_FRAMEBUFFER, framebuffer ? framebuffer->id : 0);
@@ -66,26 +65,29 @@ void OpenGLPipelineState::apply() const
                }
        }
 
-       if(mask&(PipelineState::VIEWPORT|PipelineState::FRAMEBUFFER))
-       {
-               if(const Rect *viewport = self.viewport)
-                       glViewport(viewport->left, viewport->bottom, viewport->width, viewport->height);
-               else if(const Framebuffer *framebuffer = self.framebuffer)
-                       glViewport(0, 0, framebuffer->get_width(), framebuffer->get_height());
-       }
-
-       if(mask&PipelineState::SCISSOR)
-       {
-               if(const Rect *scissor = self.scissor)
+       if(changes&(PipelineState::VIEWPORT|PipelineState::SCISSOR|PipelineState::FRAMEBUFFER))
+               if(const Framebuffer *framebuffer = self.framebuffer)
                {
-                       glEnable(GL_SCISSOR_TEST);
-                       glScissor(scissor->left, scissor->bottom, scissor->width, scissor->height);
+                       Rect fb_rect = framebuffer->get_rect();
+                       if(changes&(PipelineState::VIEWPORT|PipelineState::FRAMEBUFFER))
+                       {
+                               Rect viewport = fb_rect.intersect(self.viewport);
+                               glViewport(viewport.left, viewport.bottom, viewport.width, viewport.height);
+                       }
+                       if(changes&(PipelineState::SCISSOR|PipelineState::FRAMEBUFFER))
+                       {
+                               Rect scissor = fb_rect.intersect(self.scissor);
+                               if(scissor!=fb_rect)
+                               {
+                                       glEnable(GL_SCISSOR_TEST);
+                                       glScissor(scissor.left, scissor.bottom, scissor.width, scissor.height);
+                               }
+                               else
+                                       glDisable(GL_SCISSOR_TEST);
+                       }
                }
-               else
-                       glDisable(GL_SCISSOR_TEST);
-       }
 
-       if(mask&PipelineState::SHPROG)
+       if(changes&PipelineState::SHPROG)
        {
                glUseProgram(self.shprog ? self.shprog->id : 0);
 
@@ -103,16 +105,16 @@ void OpenGLPipelineState::apply() const
                }
        }
 
-       if(mask&PipelineState::UNIFORMS)
+       if(changes&PipelineState::UNIFORMS)
        {
                for(const PipelineState::BoundUniformBlock &u: self.uniform_blocks)
-                       if(u.changed || mask==~0U)
+                       if(u.changed || changes==~0U)
                        {
-                               if(u.block)
+                               if(u.used)
                                {
                                        if(u.binding>=0)
                                        {
-                                               glBindBufferRange(GL_UNIFORM_BUFFER, u.binding, u.block->get_buffer()->id, u.block->get_offset(), u.block->get_data_size());
+                                               glBindBufferRange(GL_UNIFORM_BUFFER, u.binding, u.buffer->id, u.block->get_offset(), u.block->get_data_size());
                                                dev_state.bound_uniform_blocks[u.binding] = 1;
                                        }
                                        else if(u.binding==ReflectData::DEFAULT_BLOCK && self.shprog)
@@ -127,12 +129,12 @@ void OpenGLPipelineState::apply() const
                        }
        }
 
-       if(mask&PipelineState::TEXTURES)
+       if(changes&PipelineState::TEXTURES)
        {
                for(const PipelineState::BoundTexture &t: self.textures)
-                       if(t.changed || mask==~0U)
+                       if(t.changed || changes==~0U)
                        {
-                               if(t.texture && t.sampler)
+                               if(t.used)
                                {
                                        if(ARB_direct_state_access)
                                                glBindTextureUnit(t.binding, t.texture->id);
@@ -154,7 +156,7 @@ void OpenGLPipelineState::apply() const
                        }
        }
 
-       if(mask&PipelineState::VERTEX_SETUP)
+       if(changes&PipelineState::VERTEX_SETUP)
        {
                const VertexSetup *vertex_setup = self.vertex_setup;
                glBindVertexArray(vertex_setup ? vertex_setup->id : 0);
@@ -174,7 +176,7 @@ void OpenGLPipelineState::apply() const
                }
        }
 
-       if(mask&PipelineState::FACE_CULL)
+       if(changes&PipelineState::FACE_CULL)
        {
                glFrontFace(self.front_face==CLOCKWISE ? GL_CW : GL_CCW);
 
@@ -187,43 +189,43 @@ void OpenGLPipelineState::apply() const
                        glDisable(GL_CULL_FACE);
        }
 
-       if(mask&PipelineState::DEPTH_TEST)
+       if(changes&PipelineState::DEPTH_TEST)
        {
-               const DepthTest *depth_test = self.depth_test;
-               if(depth_test && depth_test->enabled)
+               const DepthTest &depth_test = self.depth_test;
+               if(depth_test.enabled)
                {
                        glEnable(GL_DEPTH_TEST);
-                       glDepthFunc(get_gl_predicate(depth_test->compare));
+                       glDepthFunc(get_gl_predicate(depth_test.compare));
                }
                else
                        glDisable(GL_DEPTH_TEST);
 
-               glDepthMask(!depth_test || depth_test->write);
+               glDepthMask(depth_test.write);
        }
 
-       if(mask&PipelineState::STENCIL_TEST)
+       if(changes&PipelineState::STENCIL_TEST)
        {
-               const StencilTest *stencil_test = self.stencil_test;
-               if(stencil_test && stencil_test->enabled)
+               const StencilTest &stencil_test = self.stencil_test;
+               if(stencil_test.enabled)
                {
                        glEnable(GL_STENCIL_TEST);
-                       glStencilFunc(get_gl_predicate(stencil_test->compare), stencil_test->reference, 0xFFFFFFFF);
-                       glStencilOp(get_gl_stencil_op(stencil_test->stencil_fail_op), get_gl_stencil_op(stencil_test->depth_fail_op), get_gl_stencil_op(stencil_test->depth_pass_op));
+                       glStencilFunc(get_gl_predicate(stencil_test.compare), stencil_test.reference, 0xFFFFFFFF);
+                       glStencilOp(get_gl_stencil_op(stencil_test.stencil_fail_op), get_gl_stencil_op(stencil_test.depth_fail_op), get_gl_stencil_op(stencil_test.depth_pass_op));
                }
                else
                        glDisable(GL_STENCIL_TEST);
        }
 
-       if(mask&PipelineState::BLEND)
+       if(changes&PipelineState::BLEND)
        {
-               const Blend *blend = self.blend;
-               if(blend && blend->enabled)
+               const Blend &blend = self.blend;
+               if(blend.enabled)
                {
                        glEnable(GL_BLEND);
-                       glBlendEquation(get_gl_blend_equation(blend->equation));
-                       glBlendFunc(get_gl_blend_factor(blend->src_factor), get_gl_blend_factor(blend->dst_factor));
-                       glBlendColor(blend->constant.r, blend->constant.g, blend->constant.b, blend->constant.a);
-                       ColorWriteMask cw = blend->write_mask;
+                       glBlendEquation(get_gl_blend_equation(blend.equation));
+                       glBlendFunc(get_gl_blend_factor(blend.src_factor), get_gl_blend_factor(blend.dst_factor));
+                       glBlendColor(blend.constant.r, blend.constant.g, blend.constant.b, blend.constant.a);
+                       ColorWriteMask cw = blend.write_mask;
                        glColorMask((cw&WRITE_RED)!=0, (cw&WRITE_GREEN)!=0, (cw&WRITE_BLUE)!=0, (cw&WRITE_ALPHA)!=0);
                }
                else