}
}
- if(mask&(PipelineState::VIEWPORT|PipelineState::FRAMEBUFFER))
- {
- if(const Rect *viewport = self.viewport)
- glViewport(viewport->left, viewport->bottom, viewport->width, viewport->height);
- else if(const Framebuffer *framebuffer = self.framebuffer)
- glViewport(0, 0, framebuffer->get_width(), framebuffer->get_height());
- }
-
- if(mask&PipelineState::SCISSOR)
- {
- if(const Rect *scissor = self.scissor)
+ if(mask&(PipelineState::VIEWPORT|PipelineState::SCISSOR|PipelineState::FRAMEBUFFER))
+ if(const Framebuffer *framebuffer = self.framebuffer)
{
- glEnable(GL_SCISSOR_TEST);
- glScissor(scissor->left, scissor->bottom, scissor->width, scissor->height);
+ Rect fb_rect = framebuffer->get_rect();
+ if(mask&(PipelineState::VIEWPORT|PipelineState::FRAMEBUFFER))
+ {
+ Rect viewport = fb_rect.intersect(self.viewport);
+ glViewport(viewport.left, viewport.bottom, viewport.width, viewport.height);
+ }
+ if(mask&(PipelineState::SCISSOR|PipelineState::FRAMEBUFFER))
+ {
+ Rect scissor = fb_rect.intersect(self.scissor);
+ if(scissor!=fb_rect)
+ {
+ glEnable(GL_SCISSOR_TEST);
+ glScissor(scissor.left, scissor.bottom, scissor.width, scissor.height);
+ }
+ else
+ glDisable(GL_SCISSOR_TEST);
+ }
}
- else
- glDisable(GL_SCISSOR_TEST);
- }
if(mask&PipelineState::SHPROG)
{
if(mask&PipelineState::DEPTH_TEST)
{
- const DepthTest *depth_test = self.depth_test;
- if(depth_test && depth_test->enabled)
+ const DepthTest &depth_test = self.depth_test;
+ if(depth_test.enabled)
{
glEnable(GL_DEPTH_TEST);
- glDepthFunc(get_gl_predicate(depth_test->compare));
+ glDepthFunc(get_gl_predicate(depth_test.compare));
}
else
glDisable(GL_DEPTH_TEST);
- glDepthMask(!depth_test || depth_test->write);
+ glDepthMask(depth_test.write);
}
if(mask&PipelineState::STENCIL_TEST)
{
- const StencilTest *stencil_test = self.stencil_test;
- if(stencil_test && stencil_test->enabled)
+ const StencilTest &stencil_test = self.stencil_test;
+ if(stencil_test.enabled)
{
glEnable(GL_STENCIL_TEST);
- glStencilFunc(get_gl_predicate(stencil_test->compare), stencil_test->reference, 0xFFFFFFFF);
- glStencilOp(get_gl_stencil_op(stencil_test->stencil_fail_op), get_gl_stencil_op(stencil_test->depth_fail_op), get_gl_stencil_op(stencil_test->depth_pass_op));
+ glStencilFunc(get_gl_predicate(stencil_test.compare), stencil_test.reference, 0xFFFFFFFF);
+ glStencilOp(get_gl_stencil_op(stencil_test.stencil_fail_op), get_gl_stencil_op(stencil_test.depth_fail_op), get_gl_stencil_op(stencil_test.depth_pass_op));
}
else
glDisable(GL_STENCIL_TEST);
if(mask&PipelineState::BLEND)
{
- const Blend *blend = self.blend;
- if(blend && blend->enabled)
+ const Blend &blend = self.blend;
+ if(blend.enabled)
{
glEnable(GL_BLEND);
- glBlendEquation(get_gl_blend_equation(blend->equation));
- glBlendFunc(get_gl_blend_factor(blend->src_factor), get_gl_blend_factor(blend->dst_factor));
- glBlendColor(blend->constant.r, blend->constant.g, blend->constant.b, blend->constant.a);
- ColorWriteMask cw = blend->write_mask;
+ glBlendEquation(get_gl_blend_equation(blend.equation));
+ glBlendFunc(get_gl_blend_factor(blend.src_factor), get_gl_blend_factor(blend.dst_factor));
+ glBlendColor(blend.constant.r, blend.constant.g, blend.constant.b, blend.constant.a);
+ ColorWriteMask cw = blend.write_mask;
glColorMask((cw&WRITE_RED)!=0, (cw&WRITE_GREEN)!=0, (cw&WRITE_BLUE)!=0, (cw&WRITE_ALPHA)!=0);
}
else