]> git.tdb.fi Git - libs/gl.git/blobdiff - source/backends/opengl/commands_backend.cpp
Set viewport and scissor before clear commands
[libs/gl.git] / source / backends / opengl / commands_backend.cpp
index fd66b99cacf35c63b2f0eb8394828d939aabb76a..e9fa8b7c02d011f1ebd4d29f006ef29f8b0f314f 100644 (file)
@@ -35,36 +35,19 @@ void OpenGLCommands::clear(const ClearValue *values)
        if(!target)
                throw invalid_operation("OpenGLCommands::clear");
 
-       if(!ARB_direct_state_access)
-       {
-               static Require _req(MSP_clear_buffer);
-               pipeline_state->apply();
-       }
+       static Require _req(MSP_clear_buffer);
+
+       pipeline_state->apply();
 
        unsigned i = 0;
        for(FrameAttachment a: target->get_format())
        {
                if(get_attach_point(a)==get_attach_point(DEPTH_ATTACHMENT))
-               {
-                       if(ARB_direct_state_access)
-                               glClearNamedFramebufferfv(target->id, GL_DEPTH, 0, &values->depth_stencil.depth);
-                       else
-                               glClearBufferfv(GL_DEPTH, 0, &values->depth_stencil.depth);
-               }
+                       glClearBufferfv(GL_DEPTH, 0, &values->depth_stencil.depth);
                else if(get_attach_point(a)==get_attach_point(STENCIL_ATTACHMENT))
-               {
-                       if(ARB_direct_state_access)
-                               glClearNamedFramebufferiv(target->id, GL_STENCIL, 0, &values->depth_stencil.stencil);
-                       else
-                               glClearBufferiv(GL_STENCIL, 0, &values->depth_stencil.stencil);
-               }
+                       glClearBufferiv(GL_STENCIL, 0, &values->depth_stencil.stencil);
                else
-               {
-                       if(ARB_direct_state_access)
-                               glClearNamedFramebufferfv(target->id, GL_COLOR, i++, &values->color.r);
-                       else
-                               glClearBufferfv(GL_COLOR, i++, &values->color.r);
-               }
+                       glClearBufferfv(GL_COLOR, i++, &values->color.r);
                ++values;
        }
 }