- target.refresh();
- glBlitNamedFramebuffer(source->id, target.id, 0, 0, width, height, 0, 0, width, height, buffers, GL_NEAREST);
+ framebuffer->refresh();
+ glBlitNamedFramebuffer(framebuffer->id, framebuffer->resolve_id, 0, 0, width, height, 0, 0, width, height, buffers, GL_NEAREST);