- glBindBuffer = reinterpret_cast<PFNGLBINDBUFFERPROC>(get_proc_address("glBindBufferARB"));
- glBufferData = reinterpret_cast<PFNGLBUFFERDATAPROC>(get_proc_address("glBufferDataARB"));
- glBufferSubData = reinterpret_cast<PFNGLBUFFERSUBDATAPROC>(get_proc_address("glBufferSubDataARB"));
- glDeleteBuffers = reinterpret_cast<PFNGLDELETEBUFFERSPROC>(get_proc_address("glDeleteBuffersARB"));
- glGenBuffers = reinterpret_cast<PFNGLGENBUFFERSPROC>(get_proc_address("glGenBuffersARB"));
- glGetBufferParameteriv = reinterpret_cast<PFNGLGETBUFFERPARAMETERIVPROC>(get_proc_address("glGetBufferParameterivARB"));
- glGetBufferPointerv = reinterpret_cast<PFNGLGETBUFFERPOINTERVPROC>(get_proc_address("glGetBufferPointervARB"));
- glGetBufferSubData = reinterpret_cast<PFNGLGETBUFFERSUBDATAPROC>(get_proc_address("glGetBufferSubDataARB"));
- glIsBuffer = reinterpret_cast<PFNGLISBUFFERPROC>(get_proc_address("glIsBufferARB"));
- glMapBuffer = reinterpret_cast<PFNGLMAPBUFFERPROC>(get_proc_address("glMapBufferARB"));
- glUnmapBuffer = reinterpret_cast<PFNGLUNMAPBUFFERPROC>(get_proc_address("glUnmapBufferARB"));
+ glBindBuffer = reinterpret_cast<PFNGLBINDBUFFERARBPROC>(get_proc_address("glBindBufferARB"));
+ glBufferData = reinterpret_cast<PFNGLBUFFERDATAARBPROC>(get_proc_address("glBufferDataARB"));
+ glBufferSubData = reinterpret_cast<PFNGLBUFFERSUBDATAARBPROC>(get_proc_address("glBufferSubDataARB"));
+ glDeleteBuffers = reinterpret_cast<PFNGLDELETEBUFFERSARBPROC>(get_proc_address("glDeleteBuffersARB"));
+ glGenBuffers = reinterpret_cast<PFNGLGENBUFFERSARBPROC>(get_proc_address("glGenBuffersARB"));
+ glGetBufferParameteriv = reinterpret_cast<PFNGLGETBUFFERPARAMETERIVARBPROC>(get_proc_address("glGetBufferParameterivARB"));
+ glGetBufferPointerv = reinterpret_cast<PFNGLGETBUFFERPOINTERVARBPROC>(get_proc_address("glGetBufferPointervARB"));
+ glGetBufferSubData = reinterpret_cast<PFNGLGETBUFFERSUBDATAARBPROC>(get_proc_address("glGetBufferSubDataARB"));
+ glIsBuffer = reinterpret_cast<PFNGLISBUFFERARBPROC>(get_proc_address("glIsBufferARB"));
+ glMapBuffer = reinterpret_cast<PFNGLMAPBUFFERARBPROC>(get_proc_address("glMapBufferARB"));
+ glUnmapBuffer = reinterpret_cast<PFNGLUNMAPBUFFERARBPROC>(get_proc_address("glUnmapBufferARB"));