]> git.tdb.fi Git - libs/gl.git/blobdiff - source/arb_shader_objects.cpp
Style update: add spaces around assignment operators
[libs/gl.git] / source / arb_shader_objects.cpp
index 392538102682016febc1274208bcb93d6d43945c..18ea54829897a59994de32fbf3883d4f3b3a70da 100644 (file)
@@ -4,87 +4,87 @@
 namespace Msp {
 namespace GL {
 
-PFNGLDELETEOBJECTARBPROC glDeleteObjectARB=0;
-PFNGLGETHANDLEARBPROC glGetHandleARB=0;
-PFNGLDETACHOBJECTARBPROC glDetachObjectARB=0;
-PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObjectARB=0;
-PFNGLSHADERSOURCEARBPROC glShaderSourceARB=0;
-PFNGLCOMPILESHADERARBPROC glCompileShaderARB=0;
-PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgramObjectARB=0;
-PFNGLATTACHOBJECTARBPROC glAttachObjectARB=0;
-PFNGLLINKPROGRAMARBPROC glLinkProgramARB=0;
-PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObjectARB=0;
-PFNGLVALIDATEPROGRAMARBPROC glValidateProgramARB=0;
-PFNGLUNIFORM1FARBPROC glUniform1fARB=0;
-PFNGLUNIFORM2FARBPROC glUniform2fARB=0;
-PFNGLUNIFORM3FARBPROC glUniform3fARB=0;
-PFNGLUNIFORM4FARBPROC glUniform4fARB=0;
-PFNGLUNIFORM1IARBPROC glUniform1iARB=0;
-PFNGLUNIFORM2IARBPROC glUniform2iARB=0;
-PFNGLUNIFORM3IARBPROC glUniform3iARB=0;
-PFNGLUNIFORM4IARBPROC glUniform4iARB=0;
-PFNGLUNIFORM1FVARBPROC glUniform1fvARB=0;
-PFNGLUNIFORM2FVARBPROC glUniform2fvARB=0;
-PFNGLUNIFORM3FVARBPROC glUniform3fvARB=0;
-PFNGLUNIFORM4FVARBPROC glUniform4fvARB=0;
-PFNGLUNIFORM1IVARBPROC glUniform1ivARB=0;
-PFNGLUNIFORM2IVARBPROC glUniform2ivARB=0;
-PFNGLUNIFORM3IVARBPROC glUniform3ivARB=0;
-PFNGLUNIFORM4IVARBPROC glUniform4ivARB=0;
-PFNGLUNIFORMMATRIX2FVARBPROC glUniformMatrix2fvARB=0;
-PFNGLUNIFORMMATRIX3FVARBPROC glUniformMatrix3fvARB=0;
-PFNGLUNIFORMMATRIX4FVARBPROC glUniformMatrix4fvARB=0;
-PFNGLGETOBJECTPARAMETERFVARBPROC glGetObjectParameterfvARB=0;
-PFNGLGETOBJECTPARAMETERIVARBPROC glGetObjectParameterivARB=0;
-PFNGLGETINFOLOGARBPROC glGetInfoLogARB=0;
-PFNGLGETATTACHEDOBJECTSARBPROC glGetAttachedObjectsARB=0;
-PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocationARB=0;
-PFNGLGETACTIVEUNIFORMARBPROC glGetActiveUniformARB=0;
-PFNGLGETUNIFORMFVARBPROC glGetUniformfvARB=0;
-PFNGLGETUNIFORMIVARBPROC glGetUniformivARB=0;
-PFNGLGETSHADERSOURCEARBPROC glGetShaderSourceARB=0;
+PFNGLDELETEOBJECTARBPROC glDeleteObjectARB = 0;
+PFNGLGETHANDLEARBPROC glGetHandleARB = 0;
+PFNGLDETACHOBJECTARBPROC glDetachObjectARB = 0;
+PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObjectARB = 0;
+PFNGLSHADERSOURCEARBPROC glShaderSourceARB = 0;
+PFNGLCOMPILESHADERARBPROC glCompileShaderARB = 0;
+PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgramObjectARB = 0;
+PFNGLATTACHOBJECTARBPROC glAttachObjectARB = 0;
+PFNGLLINKPROGRAMARBPROC glLinkProgramARB = 0;
+PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObjectARB = 0;
+PFNGLVALIDATEPROGRAMARBPROC glValidateProgramARB = 0;
+PFNGLUNIFORM1FARBPROC glUniform1fARB = 0;
+PFNGLUNIFORM2FARBPROC glUniform2fARB = 0;
+PFNGLUNIFORM3FARBPROC glUniform3fARB = 0;
+PFNGLUNIFORM4FARBPROC glUniform4fARB = 0;
+PFNGLUNIFORM1IARBPROC glUniform1iARB = 0;
+PFNGLUNIFORM2IARBPROC glUniform2iARB = 0;
+PFNGLUNIFORM3IARBPROC glUniform3iARB = 0;
+PFNGLUNIFORM4IARBPROC glUniform4iARB = 0;
+PFNGLUNIFORM1FVARBPROC glUniform1fvARB = 0;
+PFNGLUNIFORM2FVARBPROC glUniform2fvARB = 0;
+PFNGLUNIFORM3FVARBPROC glUniform3fvARB = 0;
+PFNGLUNIFORM4FVARBPROC glUniform4fvARB = 0;
+PFNGLUNIFORM1IVARBPROC glUniform1ivARB = 0;
+PFNGLUNIFORM2IVARBPROC glUniform2ivARB = 0;
+PFNGLUNIFORM3IVARBPROC glUniform3ivARB = 0;
+PFNGLUNIFORM4IVARBPROC glUniform4ivARB = 0;
+PFNGLUNIFORMMATRIX2FVARBPROC glUniformMatrix2fvARB = 0;
+PFNGLUNIFORMMATRIX3FVARBPROC glUniformMatrix3fvARB = 0;
+PFNGLUNIFORMMATRIX4FVARBPROC glUniformMatrix4fvARB = 0;
+PFNGLGETOBJECTPARAMETERFVARBPROC glGetObjectParameterfvARB = 0;
+PFNGLGETOBJECTPARAMETERIVARBPROC glGetObjectParameterivARB = 0;
+PFNGLGETINFOLOGARBPROC glGetInfoLogARB = 0;
+PFNGLGETATTACHEDOBJECTSARBPROC glGetAttachedObjectsARB = 0;
+PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocationARB = 0;
+PFNGLGETACTIVEUNIFORMARBPROC glGetActiveUniformARB = 0;
+PFNGLGETUNIFORMFVARBPROC glGetUniformfvARB = 0;
+PFNGLGETUNIFORMIVARBPROC glGetUniformivARB = 0;
+PFNGLGETSHADERSOURCEARBPROC glGetShaderSourceARB = 0;
 
 void init_arb_shader_objects()
 {
-       glDeleteObjectARB=reinterpret_cast<PFNGLDELETEOBJECTARBPROC>(get_proc_address("glDeleteObjectARB"));
-       glGetHandleARB=reinterpret_cast<PFNGLGETHANDLEARBPROC>(get_proc_address("glGetHandleARB"));
-       glDetachObjectARB=reinterpret_cast<PFNGLDETACHOBJECTARBPROC>(get_proc_address("glDetachObjectARB"));
-       glCreateShaderObjectARB=reinterpret_cast<PFNGLCREATESHADEROBJECTARBPROC>(get_proc_address("glCreateShaderObjectARB"));
-       glShaderSourceARB=reinterpret_cast<PFNGLSHADERSOURCEARBPROC>(get_proc_address("glShaderSourceARB"));
-       glCompileShaderARB=reinterpret_cast<PFNGLCOMPILESHADERARBPROC>(get_proc_address("glCompileShaderARB"));
-       glCreateProgramObjectARB=reinterpret_cast<PFNGLCREATEPROGRAMOBJECTARBPROC>(get_proc_address("glCreateProgramObjectARB"));
-       glAttachObjectARB=reinterpret_cast<PFNGLATTACHOBJECTARBPROC>(get_proc_address("glAttachObjectARB"));
-       glLinkProgramARB=reinterpret_cast<PFNGLLINKPROGRAMARBPROC>(get_proc_address("glLinkProgramARB"));
-       glUseProgramObjectARB=reinterpret_cast<PFNGLUSEPROGRAMOBJECTARBPROC>(get_proc_address("glUseProgramObjectARB"));
-       glValidateProgramARB=reinterpret_cast<PFNGLVALIDATEPROGRAMARBPROC>(get_proc_address("glValidateProgramARB"));
-       glUniform1fARB=reinterpret_cast<PFNGLUNIFORM1FARBPROC>(get_proc_address("glUniform1fARB"));
-       glUniform2fARB=reinterpret_cast<PFNGLUNIFORM2FARBPROC>(get_proc_address("glUniform2fARB"));
-       glUniform3fARB=reinterpret_cast<PFNGLUNIFORM3FARBPROC>(get_proc_address("glUniform3fARB"));
-       glUniform4fARB=reinterpret_cast<PFNGLUNIFORM4FARBPROC>(get_proc_address("glUniform4fARB"));
-       glUniform1iARB=reinterpret_cast<PFNGLUNIFORM1IARBPROC>(get_proc_address("glUniform1iARB"));
-       glUniform2iARB=reinterpret_cast<PFNGLUNIFORM2IARBPROC>(get_proc_address("glUniform2iARB"));
-       glUniform3iARB=reinterpret_cast<PFNGLUNIFORM3IARBPROC>(get_proc_address("glUniform3iARB"));
-       glUniform4iARB=reinterpret_cast<PFNGLUNIFORM4IARBPROC>(get_proc_address("glUniform4iARB"));
-       glUniform1fvARB=reinterpret_cast<PFNGLUNIFORM1FVARBPROC>(get_proc_address("glUniform1fvARB"));
-       glUniform2fvARB=reinterpret_cast<PFNGLUNIFORM2FVARBPROC>(get_proc_address("glUniform2fvARB"));
-       glUniform3fvARB=reinterpret_cast<PFNGLUNIFORM3FVARBPROC>(get_proc_address("glUniform3fvARB"));
-       glUniform4fvARB=reinterpret_cast<PFNGLUNIFORM4FVARBPROC>(get_proc_address("glUniform4fvARB"));
-       glUniform1ivARB=reinterpret_cast<PFNGLUNIFORM1IVARBPROC>(get_proc_address("glUniform1ivARB"));
-       glUniform2ivARB=reinterpret_cast<PFNGLUNIFORM2IVARBPROC>(get_proc_address("glUniform2ivARB"));
-       glUniform3ivARB=reinterpret_cast<PFNGLUNIFORM3IVARBPROC>(get_proc_address("glUniform3ivARB"));
-       glUniform4ivARB=reinterpret_cast<PFNGLUNIFORM4IVARBPROC>(get_proc_address("glUniform4ivARB"));
-       glUniformMatrix2fvARB=reinterpret_cast<PFNGLUNIFORMMATRIX2FVARBPROC>(get_proc_address("glUniformMatrix2fvARB"));
-       glUniformMatrix3fvARB=reinterpret_cast<PFNGLUNIFORMMATRIX3FVARBPROC>(get_proc_address("glUniformMatrix3fvARB"));
-       glUniformMatrix4fvARB=reinterpret_cast<PFNGLUNIFORMMATRIX4FVARBPROC>(get_proc_address("glUniformMatrix4fvARB"));
-       glGetObjectParameterfvARB=reinterpret_cast<PFNGLGETOBJECTPARAMETERFVARBPROC>(get_proc_address("glGetObjectParameterfvARB"));
-       glGetObjectParameterivARB=reinterpret_cast<PFNGLGETOBJECTPARAMETERIVARBPROC>(get_proc_address("glGetObjectParameterivARB"));
-       glGetInfoLogARB=reinterpret_cast<PFNGLGETINFOLOGARBPROC>(get_proc_address("glGetInfoLogARB"));
-       glGetAttachedObjectsARB=reinterpret_cast<PFNGLGETATTACHEDOBJECTSARBPROC>(get_proc_address("glGetAttachedObjectsARB"));
-       glGetUniformLocationARB=reinterpret_cast<PFNGLGETUNIFORMLOCATIONARBPROC>(get_proc_address("glGetUniformLocationARB"));
-       glGetActiveUniformARB=reinterpret_cast<PFNGLGETACTIVEUNIFORMARBPROC>(get_proc_address("glGetActiveUniformARB"));
-       glGetUniformfvARB=reinterpret_cast<PFNGLGETUNIFORMFVARBPROC>(get_proc_address("glGetUniformfvARB"));
-       glGetUniformivARB=reinterpret_cast<PFNGLGETUNIFORMIVARBPROC>(get_proc_address("glGetUniformivARB"));
-       glGetShaderSourceARB=reinterpret_cast<PFNGLGETSHADERSOURCEARBPROC>(get_proc_address("glGetShaderSourceARB"));
+       glDeleteObjectARB = reinterpret_cast<PFNGLDELETEOBJECTARBPROC>(get_proc_address("glDeleteObjectARB"));
+       glGetHandleARB = reinterpret_cast<PFNGLGETHANDLEARBPROC>(get_proc_address("glGetHandleARB"));
+       glDetachObjectARB = reinterpret_cast<PFNGLDETACHOBJECTARBPROC>(get_proc_address("glDetachObjectARB"));
+       glCreateShaderObjectARB = reinterpret_cast<PFNGLCREATESHADEROBJECTARBPROC>(get_proc_address("glCreateShaderObjectARB"));
+       glShaderSourceARB = reinterpret_cast<PFNGLSHADERSOURCEARBPROC>(get_proc_address("glShaderSourceARB"));
+       glCompileShaderARB = reinterpret_cast<PFNGLCOMPILESHADERARBPROC>(get_proc_address("glCompileShaderARB"));
+       glCreateProgramObjectARB = reinterpret_cast<PFNGLCREATEPROGRAMOBJECTARBPROC>(get_proc_address("glCreateProgramObjectARB"));
+       glAttachObjectARB = reinterpret_cast<PFNGLATTACHOBJECTARBPROC>(get_proc_address("glAttachObjectARB"));
+       glLinkProgramARB = reinterpret_cast<PFNGLLINKPROGRAMARBPROC>(get_proc_address("glLinkProgramARB"));
+       glUseProgramObjectARB = reinterpret_cast<PFNGLUSEPROGRAMOBJECTARBPROC>(get_proc_address("glUseProgramObjectARB"));
+       glValidateProgramARB = reinterpret_cast<PFNGLVALIDATEPROGRAMARBPROC>(get_proc_address("glValidateProgramARB"));
+       glUniform1fARB = reinterpret_cast<PFNGLUNIFORM1FARBPROC>(get_proc_address("glUniform1fARB"));
+       glUniform2fARB = reinterpret_cast<PFNGLUNIFORM2FARBPROC>(get_proc_address("glUniform2fARB"));
+       glUniform3fARB = reinterpret_cast<PFNGLUNIFORM3FARBPROC>(get_proc_address("glUniform3fARB"));
+       glUniform4fARB = reinterpret_cast<PFNGLUNIFORM4FARBPROC>(get_proc_address("glUniform4fARB"));
+       glUniform1iARB = reinterpret_cast<PFNGLUNIFORM1IARBPROC>(get_proc_address("glUniform1iARB"));
+       glUniform2iARB = reinterpret_cast<PFNGLUNIFORM2IARBPROC>(get_proc_address("glUniform2iARB"));
+       glUniform3iARB = reinterpret_cast<PFNGLUNIFORM3IARBPROC>(get_proc_address("glUniform3iARB"));
+       glUniform4iARB = reinterpret_cast<PFNGLUNIFORM4IARBPROC>(get_proc_address("glUniform4iARB"));
+       glUniform1fvARB = reinterpret_cast<PFNGLUNIFORM1FVARBPROC>(get_proc_address("glUniform1fvARB"));
+       glUniform2fvARB = reinterpret_cast<PFNGLUNIFORM2FVARBPROC>(get_proc_address("glUniform2fvARB"));
+       glUniform3fvARB = reinterpret_cast<PFNGLUNIFORM3FVARBPROC>(get_proc_address("glUniform3fvARB"));
+       glUniform4fvARB = reinterpret_cast<PFNGLUNIFORM4FVARBPROC>(get_proc_address("glUniform4fvARB"));
+       glUniform1ivARB = reinterpret_cast<PFNGLUNIFORM1IVARBPROC>(get_proc_address("glUniform1ivARB"));
+       glUniform2ivARB = reinterpret_cast<PFNGLUNIFORM2IVARBPROC>(get_proc_address("glUniform2ivARB"));
+       glUniform3ivARB = reinterpret_cast<PFNGLUNIFORM3IVARBPROC>(get_proc_address("glUniform3ivARB"));
+       glUniform4ivARB = reinterpret_cast<PFNGLUNIFORM4IVARBPROC>(get_proc_address("glUniform4ivARB"));
+       glUniformMatrix2fvARB = reinterpret_cast<PFNGLUNIFORMMATRIX2FVARBPROC>(get_proc_address("glUniformMatrix2fvARB"));
+       glUniformMatrix3fvARB = reinterpret_cast<PFNGLUNIFORMMATRIX3FVARBPROC>(get_proc_address("glUniformMatrix3fvARB"));
+       glUniformMatrix4fvARB = reinterpret_cast<PFNGLUNIFORMMATRIX4FVARBPROC>(get_proc_address("glUniformMatrix4fvARB"));
+       glGetObjectParameterfvARB = reinterpret_cast<PFNGLGETOBJECTPARAMETERFVARBPROC>(get_proc_address("glGetObjectParameterfvARB"));
+       glGetObjectParameterivARB = reinterpret_cast<PFNGLGETOBJECTPARAMETERIVARBPROC>(get_proc_address("glGetObjectParameterivARB"));
+       glGetInfoLogARB = reinterpret_cast<PFNGLGETINFOLOGARBPROC>(get_proc_address("glGetInfoLogARB"));
+       glGetAttachedObjectsARB = reinterpret_cast<PFNGLGETATTACHEDOBJECTSARBPROC>(get_proc_address("glGetAttachedObjectsARB"));
+       glGetUniformLocationARB = reinterpret_cast<PFNGLGETUNIFORMLOCATIONARBPROC>(get_proc_address("glGetUniformLocationARB"));
+       glGetActiveUniformARB = reinterpret_cast<PFNGLGETACTIVEUNIFORMARBPROC>(get_proc_address("glGetActiveUniformARB"));
+       glGetUniformfvARB = reinterpret_cast<PFNGLGETUNIFORMFVARBPROC>(get_proc_address("glGetUniformfvARB"));
+       glGetUniformivARB = reinterpret_cast<PFNGLGETUNIFORMIVARBPROC>(get_proc_address("glGetUniformivARB"));
+       glGetShaderSourceARB = reinterpret_cast<PFNGLGETSHADERSOURCEARBPROC>(get_proc_address("glGetShaderSourceARB"));
 }
 
 } // namespace GL