]> git.tdb.fi Git - libs/gl.git/blobdiff - source/animationplayer.cpp
Support overriding uniforms in inherited Techniques
[libs/gl.git] / source / animationplayer.cpp
index 59c6f595a0b45cb889b1e7b447084205a26cb22d..e73d1113f2a1443948e082d44258f2f39208bc8a 100644 (file)
@@ -1,6 +1,7 @@
 #include "animatedobject.h"
 #include "animationplayer.h"
 #include "armature.h"
+#include "programdata.h"
 
 using namespace std;
 
@@ -84,20 +85,19 @@ void AnimationPlayer::tick(const Time::TimeDelta &dt)
 
 bool AnimationPlayer::tick_single(ObjectSlot &slot, const Time::TimeDelta &dt)
 {
-       AnimatedObject &obj = slot.object;
        AnimationSlot &anim = slot.animations.front();
        anim.iterator += dt;
-       obj.set_matrix(anim.iterator.get_matrix());
+       slot.object.set_matrix(anim.iterator.get_matrix());
 
        unsigned n_uniforms = anim.animation.get_n_uniforms();
        for(unsigned i=0; i<n_uniforms; ++i)
-               obj.set_uniform(anim.animation.get_uniform_name(i), anim.iterator.get_uniform(i));
+               set_object_uniform(slot.object, anim.animation.get_uniform_name(i), anim.iterator.get_uniform(i));
 
        if(slot.armature)
        {
                unsigned max_index = slot.armature->get_max_link_index();
                for(unsigned i=0; i<=max_index; ++i)
-                       obj.set_pose_matrix(i, anim.iterator.get_pose_matrix(i));
+                       slot.object.set_pose_matrix(i, anim.iterator.get_pose_matrix(i));
        }
 
        return !anim.iterator.is_end();
@@ -113,7 +113,7 @@ bool AnimationPlayer::tick_stacked(ObjectSlot &slot, const Time::TimeDelta &dt)
 
                unsigned n_uniforms = i->animation.get_n_uniforms();
                for(unsigned j=0; j<n_uniforms; ++j)
-                       slot.object.set_uniform(i->animation.get_uniform_name(j), i->iterator.get_uniform(j));
+                       set_object_uniform(slot.object, i->animation.get_uniform_name(j), i->iterator.get_uniform(j));
        }
        slot.object.set_matrix(matrix);
 
@@ -143,6 +143,20 @@ bool AnimationPlayer::tick_stacked(ObjectSlot &slot, const Time::TimeDelta &dt)
        return !slot.animations.empty();
 }
 
+void AnimationPlayer::set_object_uniform(AnimatedObject &obj, const string &name, const KeyFrame::AnimatedUniform &uni)
+{
+       ProgramData &shdata = obj.get_shader_data();
+
+       if(uni.size==1)
+               shdata.uniform(name, uni.values[0]);
+       else if(uni.size==2)
+               shdata.uniform2(name, uni.values);
+       else if(uni.size==2)
+               shdata.uniform3(name, uni.values);
+       else if(uni.size==4)
+               shdata.uniform4(name, uni.values);
+}
+
 
 AnimationPlayer::ObjectSlot::ObjectSlot(AnimatedObject &o):
        object(o),