float scale;
AxisInterpolation();
+ AxisInterpolation(const double *, const double *);
+ };
+
+ struct MatrixInterpolation
+ {
+ const Matrix *matrix1;
+ const Matrix *matrix2;
+ AxisInterpolation axes[3];
+
+ MatrixInterpolation();
+ MatrixInterpolation(const Matrix &, const Matrix &);
+
+ Matrix get(float) const;
};
struct TimedKeyFrame
{
+ const Animation &animation;
const TimedKeyFrame *prev;
Time::TimeDelta time;
Time::TimeDelta delta_t;
RefPtr<const KeyFrame> keyframe;
- AxisInterpolation axes[3];
+ MatrixInterpolation matrix;
+
+ TimedKeyFrame(const Animation &);
+ void prepare();
};
typedef std::list<TimedKeyFrame> KeyFrameList;
Animation();
void add_keyframe(const Time::TimeDelta &, const KeyFrame &);
- void set_looping(bool);
private:
void prepare_keyframe(TimedKeyFrame &);
- Matrix compute_matrix(const TimedKeyFrame &, const Time::TimeDelta &) const;
+public:
+ void set_looping(bool);
};
} // namespace GL