#include <msp/datafile/collection.h>
#include <msp/time/units.h>
#include "animation.h"
+#include "armature.h"
#include "keyframe.h"
+#include "pose.h"
using namespace std;
-#include <msp/io/print.h>
-
namespace Msp {
namespace GL {
Animation::Animation():
+ armature(0),
looping(false)
{ }
+void Animation::set_armature(const Armature &a)
+{
+ armature = &a;
+}
+
void Animation::add_keyframe(const Time::TimeDelta &t, const KeyFrame &kf)
{
if(!keyframes.empty() && t<keyframes.back().time)
{
delta_t = time-prev->time;
matrix = MatrixInterpolation(prev->keyframe->get_matrix(), keyframe->get_matrix());
+ if(animation.armature)
+ {
+ unsigned max_index = animation.armature->get_max_link_index();
+ pose_matrices.resize(max_index+1);
+ const Pose *pose1 = prev->keyframe->get_pose();
+ const Pose *pose2 = keyframe->get_pose();
+ Matrix identity;
+ for(unsigned i=0; i<=max_index; ++i)
+ {
+ const Matrix &matrix1 = (pose1 ? pose1->get_link_matrix(i) : identity);
+ const Matrix &matrix2 = (pose2 ? pose2->get_link_matrix(i) : identity);
+ pose_matrices[i] = MatrixInterpolation(matrix1, matrix2);
+ }
+ }
}
return iter->matrix.get(time_since_keyframe/iter->delta_t);
}
+Matrix Animation::Iterator::get_pose_matrix(unsigned link) const
+{
+ if(!animation.armature)
+ throw logic_error("Animation::Iterator::get_pose_matrix");
+ if(link>animation.armature->get_max_link_index())
+ throw out_of_range("Animation::Iterator::get_pose_matrix");
+
+ return iter->pose_matrices[link].get(time_since_keyframe/iter->delta_t);
+}
+
Animation::Loader::Loader(Animation &a):
DataFile::CollectionObjectLoader<Animation>(a, 0)
void Animation::Loader::init()
{
+ add("armature", &Animation::armature);
add("interval", &Loader::interval);
add("keyframe", &Loader::keyframe);
add("keyframe", &Loader::keyframe_inline);