]> git.tdb.fi Git - libs/gl.git/blobdiff - source/animation.cpp
Use libmspmath to provide vector and matrix operations
[libs/gl.git] / source / animation.cpp
index 1aa8242aca1eca403d10e3cb33a6f9d9fd8d1bc6..c0b508180b0da9f8676cd12e6f5c74a4a77cede1 100644 (file)
@@ -17,6 +17,10 @@ Animation::Animation():
        looping(false)
 { }
 
+// Avoid synthesizing ~RefPtr in files including animation.h
+Animation::~Animation()
+{ }
+
 void Animation::set_armature(const Armature &a)
 {
        armature = &a;
@@ -59,18 +63,17 @@ Animation::AxisInterpolation::AxisInterpolation(const double *axis1, const doubl
 {
        // Compute a normalized vector halfway between the two endpoints
        double half[3];
-       double len = 0;
+       double a1_len = 0;
+       double h_len = 0;
        for(unsigned i=0; i<3; ++i)
        {
                half[i] = (axis1[i]+axis2[i])/2;
-               len += half[i]*half[i];
+               a1_len += axis1[i]*axis1[i];
+               h_len += half[i]*half[i];
        }
-       len = sqrt(len);
-       for(unsigned i=0; i<3; ++i)
-               half[i] /= len;
 
        // Compute correction factors for smooth interpolation
-       double cos_half = axis1[0]*half[0]+axis1[1]*half[1]+axis1[2]*half[2];
+       double cos_half = (axis1[0]*half[0]+axis1[1]*half[1]+axis1[2]*half[2])/sqrt(a1_len*h_len);
        double angle = acos(cos_half);
        slope = (angle ? angle/tan(angle) : 1);
        scale = cos_half;
@@ -220,10 +223,11 @@ Matrix Animation::Iterator::get_pose_matrix(unsigned link) const
        }
 
        // We must redo the base point correction since interpolation throws if off
+       // XXX This should probably be done on local matrices
        Matrix result = iter->pose_matrices[link].get(time_since_keyframe/iter->delta_t);
        const Vector3 &base = animation.armature->get_link(link).get_base();
        Vector3 new_base = result*base;
-       result = Matrix::translation(base.x-new_base.x, base.y-new_base.y, base.z-new_base.z)*result;
+       result = Matrix::translation(base-new_base)*result;
        return result;
 }