]> git.tdb.fi Git - libs/gl.git/blobdiff - source/animation.cpp
Support overriding uniforms in inherited Techniques
[libs/gl.git] / source / animation.cpp
index c0b508180b0da9f8676cd12e6f5c74a4a77cede1..1e2dda900fafc0d580bf84cb648772ccf7747ac3 100644 (file)
@@ -1,10 +1,10 @@
 #include <cmath>
+#include <msp/core/maputils.h>
 #include <msp/datafile/collection.h>
 #include <msp/time/units.h>
 #include "animation.h"
 #include "armature.h"
 #include "error.h"
-#include "keyframe.h"
 #include "pose.h"
 
 using namespace std;
@@ -26,6 +26,21 @@ void Animation::set_armature(const Armature &a)
        armature = &a;
 }
 
+unsigned Animation::get_slot_for_uniform(const string &n) const
+{
+       for(unsigned i=0; i<uniforms.size(); ++i)
+               if(uniforms[i].name==n)
+                       return i;
+       throw key_error(n);
+}
+
+const string &Animation::get_uniform_name(unsigned i) const
+{
+       if(i>=uniforms.size())
+               throw out_of_range("Animation::get_uniform_name");
+       return uniforms[i].name;
+}
+
 void Animation::add_keyframe(const Time::TimeDelta &t, const KeyFrame &kf)
 {
        if(!keyframes.empty() && t<keyframes.back().time)
@@ -47,8 +62,22 @@ void Animation::set_looping(bool l)
 void Animation::prepare_keyframe(TimedKeyFrame &tkf)
 {
        tkf.prev = (keyframes.empty() ? 0 : &keyframes.back());
-       if(!tkf.prev)
-               return;
+
+       const KeyFrame::UniformMap &kf_uniforms = tkf.keyframe->get_uniforms();
+       for(KeyFrame::UniformMap::const_iterator i=kf_uniforms.begin(); i!=kf_uniforms.end(); ++i)
+       {
+               bool found = false;
+               for(unsigned j=0; (!found && j<uniforms.size()); ++j)
+                       if(uniforms[j].name==i->first)
+                       {
+                               if(uniforms[j].size!=i->second.size)
+                                       throw invalid_operation("Animation::prepare_keyframe");
+                               found = true;
+                       }
+
+               if(!found)
+                       uniforms.push_back(UniformInfo(i->first, i->second.size));
+       }
 
        tkf.prepare();
 }
@@ -59,12 +88,12 @@ Animation::AxisInterpolation::AxisInterpolation():
        scale(0)
 { }
 
-Animation::AxisInterpolation::AxisInterpolation(const double *axis1, const double *axis2)
+Animation::AxisInterpolation::AxisInterpolation(const float *axis1, const float *axis2)
 {
        // Compute a normalized vector halfway between the two endpoints
-       double half[3];
-       double a1_len = 0;
-       double h_len = 0;
+       float half[3];
+       float a1_len = 0;
+       float h_len = 0;
        for(unsigned i=0; i<3; ++i)
        {
                half[i] = (axis1[i]+axis2[i])/2;
@@ -73,8 +102,8 @@ Animation::AxisInterpolation::AxisInterpolation(const double *axis1, const doubl
        }
 
        // Compute correction factors for smooth interpolation
-       double cos_half = (axis1[0]*half[0]+axis1[1]*half[1]+axis1[2]*half[2])/sqrt(a1_len*h_len);
-       double angle = acos(cos_half);
+       float cos_half = (axis1[0]*half[0]+axis1[1]*half[1]+axis1[2]*half[2])/sqrt(a1_len*h_len);
+       float angle = acos(cos_half);
        slope = (angle ? angle/tan(angle) : 1);
        scale = cos_half;
 }
@@ -89,8 +118,8 @@ Animation::MatrixInterpolation::MatrixInterpolation(const Matrix &m1, const Matr
        matrix1(&m1),
        matrix2(&m2)
 {
-       const double *m1_data = matrix1->data();
-       const double *m2_data = matrix2->data();
+       const float *m1_data = matrix1->data();
+       const float *m2_data = matrix2->data();
        for(unsigned i=0; i<3; ++i)
                axes[i] = AxisInterpolation(m1_data+i*4, m2_data+i*4);
 }
@@ -99,12 +128,12 @@ Matrix Animation::MatrixInterpolation::get(float t) const
 {
        float u = t*2.0f-1.0f;
 
-       double matrix[16];
+       float matrix[16];
        for(unsigned i=0; i<4; ++i)
        {
-               const double *m1_col = matrix1->data()+i*4;
-               const double *m2_col = matrix2->data()+i*4;
-               double *out_col = matrix+i*4;
+               const float *m1_col = matrix1->data()+i*4;
+               const float *m2_col = matrix2->data()+i*4;
+               float *out_col = matrix+i*4;
 
                if(i<3)
                {
@@ -116,7 +145,7 @@ Matrix Animation::MatrixInterpolation::get(float t) const
                        will be in the range [-1, 1]. */
                        float w = (axes[i].slope+(1-axes[i].slope)*u*u)*u*0.5f+0.5f;
 
-                       /* The interpolate vectors will also be shorter than unit length.  At
+                       /* The interpolated vectors will also be shorter than unit length.  At
                        the halfway point the length will be equal to the cosine of half the
                        angle, which was computed earlier.  Use a second degree polynomial to
                        approximate. */
@@ -148,8 +177,23 @@ Animation::TimedKeyFrame::TimedKeyFrame(const Animation &a):
 
 void Animation::TimedKeyFrame::prepare()
 {
+       const KeyFrame::UniformMap &kf_uniforms = keyframe->get_uniforms();
+       for(KeyFrame::UniformMap::const_iterator i=kf_uniforms.begin(); i!=kf_uniforms.end(); ++i)
+       {
+               unsigned j = animation.get_slot_for_uniform(i->first);
+               uniforms.reserve(j+1);
+               for(unsigned k=uniforms.size(); k<=j; ++k)
+                       uniforms.push_back(KeyFrame::AnimatedUniform(animation.uniforms[k].size, 0.0f));
+
+               uniforms[j] = i->second;
+       }
+
+       if(!prev)
+               return;
+
        delta_t = time-prev->time;
        matrix = MatrixInterpolation(prev->keyframe->get_matrix(), keyframe->get_matrix());
+
        if(animation.armature)
        {
                unsigned max_index = animation.armature->get_max_link_index();
@@ -167,6 +211,12 @@ void Animation::TimedKeyFrame::prepare()
 }
 
 
+Animation::UniformInfo::UniformInfo(const string &n, unsigned s):
+       name(n),
+       size(s)
+{ }
+
+
 Animation::Iterator::Iterator(const Animation &a):
        animation(a),
        iter(animation.keyframes.begin()),
@@ -207,6 +257,24 @@ Matrix Animation::Iterator::get_matrix() const
        return iter->matrix.get(time_since_keyframe/iter->delta_t);
 }
 
+KeyFrame::AnimatedUniform Animation::Iterator::get_uniform(unsigned i) const
+{
+       if(!iter->prev)
+       {
+               if(iter->uniforms.size()>i)
+                       return iter->uniforms[i];
+               else
+                       return KeyFrame::AnimatedUniform(animation.uniforms[i].size, 0.0f);
+       }
+
+       unsigned size = animation.uniforms[i].size;
+       float t = time_since_keyframe/iter->delta_t;
+       KeyFrame::AnimatedUniform result(size, 0.0f);
+       for(unsigned j=0; j<size; ++j)
+               result.values[j] = iter->prev->uniforms[i].values[j]*(1-t)+iter->uniforms[i].values[j]*t;
+       return result;
+}
+
 Matrix Animation::Iterator::get_pose_matrix(unsigned link) const
 {
        if(!animation.armature)