]> git.tdb.fi Git - libs/gl.git/blobdiff - source/animatedobject.cpp
Plug a memory leak
[libs/gl.git] / source / animatedobject.cpp
index df0217aeb022bb2def2d733450e054cec91a623f..eec54aa74f38d24ddb40e57d7e1bf922e951d76c 100644 (file)
@@ -1,21 +1,51 @@
+#include <algorithm>
+#include <msp/strings/format.h>
 #include "animatedobject.h"
+#include "object.h"
+#include "programdata.h"
 #include "renderer.h"
+#include "technique.h"
+
+using namespace std;
 
 namespace Msp {
 namespace GL {
 
 AnimatedObject::AnimatedObject(const Object &o):
-       ObjectInstance(o)
-{ }
+       ObjectInstance(o),
+       shdata(0)
+{
+       if(const Technique *tech = object.get_technique())
+               if(tech->has_shaders())
+                       shdata = new ProgramData;
+}
+
+AnimatedObject::~AnimatedObject()
+{
+       delete shdata;
+}
 
 void AnimatedObject::set_matrix(const Matrix &m)
 {
        matrix = m;
 }
 
+void AnimatedObject::set_pose_matrix(unsigned link, const Matrix &m)
+{
+       if(shdata)
+       {
+               if(link*16>=pose_data.size())
+                       pose_data.resize((link+1)*16);
+               copy(m.data(), m.data()+16, &pose_data[link*16]);
+               shdata->uniform_matrix4_array("pose[0]", pose_data.size()/16, &pose_data[0]);
+       }
+}
+
 void AnimatedObject::setup_render(Renderer &renderer, const Tag &) const
 {
        renderer.matrix_stack() *= matrix;
+       if(shdata)
+               renderer.add_shader_data(shdata);
 }
 
 } // namespace GL