]> git.tdb.fi Git - libs/gl.git/blobdiff - source/animatedobject.cpp
Get all blocks for the program before applying them
[libs/gl.git] / source / animatedobject.cpp
index 0cc367861e905faa3023aa2d8a79dd266ef4f0cc..eec54aa74f38d24ddb40e57d7e1bf922e951d76c 100644 (file)
@@ -1,3 +1,4 @@
+#include <algorithm>
 #include <msp/strings/format.h>
 #include "animatedobject.h"
 #include "object.h"
@@ -5,6 +6,8 @@
 #include "renderer.h"
 #include "technique.h"
 
+using namespace std;
+
 namespace Msp {
 namespace GL {
 
@@ -13,12 +16,13 @@ AnimatedObject::AnimatedObject(const Object &o):
        shdata(0)
 {
        if(const Technique *tech = object.get_technique())
-       {
-               // XXX Should create separate ProgramData for each pass
-               const RenderPass &pass = tech->get_pass(Tag());
-               if(const Program *shprog = pass.get_shader_program())
-                       shdata = new ProgramData(*shprog);
-       }
+               if(tech->has_shaders())
+                       shdata = new ProgramData;
+}
+
+AnimatedObject::~AnimatedObject()
+{
+       delete shdata;
 }
 
 void AnimatedObject::set_matrix(const Matrix &m)
@@ -29,7 +33,12 @@ void AnimatedObject::set_matrix(const Matrix &m)
 void AnimatedObject::set_pose_matrix(unsigned link, const Matrix &m)
 {
        if(shdata)
-               shdata->uniform_matrix4(format("pose[%d]", link), m);
+       {
+               if(link*16>=pose_data.size())
+                       pose_data.resize((link+1)*16);
+               copy(m.data(), m.data()+16, &pose_data[link*16]);
+               shdata->uniform_matrix4_array("pose[0]", pose_data.size()/16, &pose_data[0]);
+       }
 }
 
 void AnimatedObject::setup_render(Renderer &renderer, const Tag &) const