#include "postprocessor.h"
#include "program.h"
#include "programdata.h"
+#include "rendertarget.h"
#include "texture2d.h"
#include "texturing.h"
class AmbientOcclusion: public PostProcessor
{
private:
- Texture2D occlusion;
Texture2D rotate_lookup;
- Framebuffer fbo;
+ RenderTarget occlude_target;
Texturing occlude_texturing;
Program occlude_shader;
ProgramData occlude_shdata;