]> git.tdb.fi Git - libs/gl.git/blobdiff - source/ambientocclusion.h
Correctly parse consecutive *s in a comment
[libs/gl.git] / source / ambientocclusion.h
index fc930bad80139fa6eafbb26d5bb49bd9639a6365..e7829c181dce39bce8c74f69a631a56fcc9990b0 100644 (file)
@@ -20,21 +20,46 @@ http://en.wikipedia.org/wiki/Screen_Space_Ambient_Occlusion
 */
 class AmbientOcclusion: public PostProcessor
 {
+public:
+       struct Template: PostProcessor::Template
+       {
+               class Loader: public DataFile::DerivedObjectLoader<Template, PostProcessor::Template::Loader>
+               {
+               public:
+                       Loader(Template &);
+               };
+
+               unsigned n_samples;
+               float occlusion_radius;
+               float darkness;
+
+               Template();
+
+               virtual AmbientOcclusion *create(unsigned, unsigned) const;
+       };
+
 private:
        Texture2D rotate_lookup;
        RenderTarget occlude_target;
-       Texturing occlude_texturing;
+       Texturing texturing;
        Program occlude_shader;
-       ProgramData occlude_shdata;
-       Texturing combine_texturing;
        Program combine_shader;
-       ProgramData combine_shdata;
+       mutable ProgramData shdata;
        const Mesh &quad;
 
 public:
-       AmbientOcclusion(unsigned, unsigned, float);
+       AmbientOcclusion(unsigned, unsigned, float = 1.0f);
 
+private:
+       static float random(unsigned &);
+
+public:
+       void set_n_samples(unsigned);
+       void set_occlusion_radius(float);
+
+       // Deprecated
        void set_depth_ratio(float);
+
        void set_darkness(float);
 
        virtual void render(Renderer &, const Texture2D &, const Texture2D &);