]> git.tdb.fi Git - libs/gl.git/blobdiff - source/ambientocclusion.h
Refresh lighting and culling uniforms if the camera changes in pop_state
[libs/gl.git] / source / ambientocclusion.h
index aae5fb29b8c45449759e590da4d4bced27f0dfd5..8b0b0fcdd543a17246642ed5fca945c2606fb8b6 100644 (file)
@@ -6,6 +6,7 @@
 #include "postprocessor.h"
 #include "program.h"
 #include "programdata.h"
+#include "rendertarget.h"
 #include "texture2d.h"
 #include "texturing.h"
 
@@ -20,15 +21,12 @@ http://en.wikipedia.org/wiki/Screen_Space_Ambient_Occlusion
 class AmbientOcclusion: public PostProcessor
 {
 private:
-       Texture2D occlusion;
        Texture2D rotate_lookup;
-       Framebuffer fbo;
-       Texturing occlude_texturing;
+       RenderTarget occlude_target;
+       Texturing texturing;
        Program occlude_shader;
-       ProgramData occlude_shdata;
-       Texturing combine_texturing;
        Program combine_shader;
-       ProgramData combine_shdata;
+       ProgramData shdata;
        const Mesh &quad;
 
 public: