]> git.tdb.fi Git - libs/gl.git/blobdiff - source/ambientocclusion.cpp
Remove the deprecated ProgramBuilder class
[libs/gl.git] / source / ambientocclusion.cpp
index ed7d1636d711d34ee6539fd4ddb11adbb4677f44..8c1dd616c4b53ba40b49aea69bfd237bd89e1b17 100644 (file)
@@ -12,17 +12,17 @@ namespace Msp {
 namespace GL {
 
 AmbientOcclusion::AmbientOcclusion(unsigned w, unsigned h, float):
-       occlude_target(w, h, (RENDER_COLOR,RED)),
+       occlude_target(w, h, (RENDER_COLOR,R8)),
        occlude_shader("ambientocclusion_occlude.glsl"),
        combine_shader("ambientocclusion_combine.glsl"),
-       quad(get_fullscreen_quad())
+       quad(get_fullscreen_quad()),
+       linear_sampler(get_linear_sampler()),
+       nearest_sampler(get_nearest_sampler())
 {
-       occlude_target.set_texture_filter(LINEAR);
-       texturing.attach(2, occlude_target.get_target_texture(RENDER_COLOR));
+       texturing.attach(2, occlude_target.get_target_texture(RENDER_COLOR), linear_sampler.get());
 
        unsigned seed = 1;
-       rotate_lookup.storage(RGBA, 4, 4, 1);
-       rotate_lookup.set_filter(NEAREST);
+       rotate_lookup.storage(RGBA8, 4, 4, 1);
        unsigned char data[64];
        for(unsigned i=0; i<16; ++i)
        {
@@ -34,9 +34,9 @@ AmbientOcclusion::AmbientOcclusion(unsigned w, unsigned h, float):
                data[i*4+2] = 255-s;
                data[i*4+3] = ((i+i/4)%2)*255;
        }
-       rotate_lookup.image(0, RGBA, UNSIGNED_BYTE, data);
+       rotate_lookup.image(0, data);
 
-       texturing.attach(3, rotate_lookup);
+       texturing.attach(3, rotate_lookup, nearest_sampler.get());
 
        shdata.uniform("source", 0);
        shdata.uniform("depth", 1);
@@ -79,10 +79,6 @@ void AmbientOcclusion::set_occlusion_radius(float r)
        shdata.uniform("occlusion_radius", r);
 }
 
-void AmbientOcclusion::set_depth_ratio(float)
-{
-}
-
 void AmbientOcclusion::set_darkness(float darkness)
 {
        shdata.uniform("darkness", darkness);
@@ -95,8 +91,8 @@ void AmbientOcclusion::set_edge_depth_threshold(float edt)
 
 void AmbientOcclusion::render(Renderer &renderer, const Texture2D &color, const Texture2D &depth)
 {
-       texturing.attach(0, color);
-       texturing.attach(1, depth);
+       texturing.attach(0, color, nearest_sampler.get());
+       texturing.attach(1, depth, nearest_sampler.get());
 
        if(renderer.get_camera())
                shdata.uniform("inverse_projection", invert(renderer.get_camera()->get_projection_matrix()));
@@ -107,11 +103,11 @@ void AmbientOcclusion::render(Renderer &renderer, const Texture2D &color, const
 
        {
                BindRestore bind_fbo(occlude_target.get_framebuffer());
-               quad.draw(renderer);
+               quad->draw(renderer);
        }
 
        renderer.set_shader_program(&combine_shader);
-       quad.draw(renderer);
+       quad->draw(renderer);
 }