]> git.tdb.fi Git - libs/gl.git/blobdiff - source/ambientocclusion.cpp
Use RED format for ambient occlusion render target
[libs/gl.git] / source / ambientocclusion.cpp
index 49d712543ccff582f5fd7a5f064e05c25e8d4264..0079009b513750d3f391019d2529d897b55f6f37 100644 (file)
@@ -12,7 +12,7 @@ namespace Msp {
 namespace GL {
 
 AmbientOcclusion::AmbientOcclusion(unsigned w, unsigned h, float):
 namespace GL {
 
 AmbientOcclusion::AmbientOcclusion(unsigned w, unsigned h, float):
-       occlude_target(w, h, (RENDER_COLOR,RGB)),
+       occlude_target(w, h, (RENDER_COLOR,RED)),
        occlude_shader("ambientocclusion_occlude.glsl"),
        combine_shader("ambientocclusion_combine.glsl"),
        quad(get_fullscreen_quad())
        occlude_shader("ambientocclusion_occlude.glsl"),
        combine_shader("ambientocclusion_combine.glsl"),
        quad(get_fullscreen_quad())