]> git.tdb.fi Git - libs/gl.git/blobdiff - source/ambientocclusion.cpp
Use RED format for ambient occlusion render target
[libs/gl.git] / source / ambientocclusion.cpp
index 2378bcc78cb323e21439b01c601c8f5590a4ab3c..0079009b513750d3f391019d2529d897b55f6f37 100644 (file)
@@ -12,7 +12,7 @@ namespace Msp {
 namespace GL {
 
 AmbientOcclusion::AmbientOcclusion(unsigned w, unsigned h, float):
-       occlude_target(w, h, (RENDER_COLOR,RGB)),
+       occlude_target(w, h, (RENDER_COLOR,RED)),
        occlude_shader("ambientocclusion_occlude.glsl"),
        combine_shader("ambientocclusion_combine.glsl"),
        quad(get_fullscreen_quad())
@@ -29,10 +29,10 @@ AmbientOcclusion::AmbientOcclusion(unsigned w, unsigned h, float):
                Geometry::Angle<float> a = Geometry::Angle<float>::from_turns(random(seed));
                unsigned char c = (cos(a)*0.5f+0.5f)*255;
                unsigned char s = (sin(a)*0.5f+0.5f)*255;
-               data[i*3  ] = c;
-               data[i*3+1] = s;
-               data[i*3+2] = 255-s;
-               data[i*3+4] = ((i+i/4)%2)*255;
+               data[i*4  ] = c;
+               data[i*4+1] = s;
+               data[i*4+2] = 255-s;
+               data[i*4+3] = ((i+i/4)%2)*255;
        }
        rotate_lookup.image(0, RGBA, UNSIGNED_BYTE, data);