]> git.tdb.fi Git - libs/gl.git/blobdiff - shaderlib/postprocess.glsl
Improve the ambient occlusion postprocessor
[libs/gl.git] / shaderlib / postprocess.glsl
index cb65794793e5a5190474c0273f1a6da45aab5597..ff395cdec52193ab4cc73f48350b871094db7bbc 100644 (file)
@@ -6,6 +6,7 @@ void main()
 {
        gl_Position = vertex;
        out vec2 texcoord = vertex.xy*0.5+0.5;
+       passthrough;
 }
 
 ////// fragment