]> git.tdb.fi Git - libs/gl.git/blobdiff - shaderlib/postprocess.glsl
Better naming algorithm for objects in scene export
[libs/gl.git] / shaderlib / postprocess.glsl
index ff395cdec52193ab4cc73f48350b871094db7bbc..c868bd11f6e841eb4ad9451b735daebbf15b3fd5 100644 (file)
@@ -1,7 +1,7 @@
 uniform sampler2D source;
 
-////// vertex
-in vec4 vertex;
+#pragma MSP stage(vertex)
+layout(location=0) in vec4 vertex;
 void main()
 {
        gl_Position = vertex;
@@ -9,5 +9,5 @@ void main()
        passthrough;
 }
 
-////// fragment
-out vec4 frag_color;
+#pragma MSP stage(fragment)
+layout(location=0) out vec4 frag_color;