]> git.tdb.fi Git - libs/gl.git/blobdiff - shaderlib/phong.glsl
Pass the queried position as an argument to get_shadow_factor
[libs/gl.git] / shaderlib / phong.glsl
index ed091ce9a9374d0646ca900b9ca6210fd4be9dfb..32fa43cc61ef6143343fd893c2d304ee72107229 100644 (file)
@@ -99,7 +99,7 @@ vec3 phong_lighting(vec3 normal, vec3 look, vec3 surface_diffuse, vec3 surface_s
                if(light_sources[i].type!=0)
                {
                        IncomingLight incoming = get_incoming_light(i, world_vertex.xyz);
-                       float shadow = get_shadow_factor(i);
+                       float shadow = get_shadow_factor(i, world_vertex);
                        color += phong_one_light(incoming.direction, normal, look, surface_diffuse, surface_specular, shininess)*incoming.color*shadow;
                }