]> git.tdb.fi Git - libs/gl.git/blobdiff - shaderlib/phong.glsl
Split the Light class into subclasses by light type
[libs/gl.git] / shaderlib / phong.glsl
index 87eba5eadf38bce9ba1c6873a4dd18b2dcb2f841..004232acd503e4c76c607ca6206f2f4e228cdef1 100644 (file)
@@ -96,7 +96,7 @@ vec3 phong_lighting(vec3 normal, vec3 look, vec3 surface_diffuse, vec3 surface_s
 {
        vec3 color = phong_ambient(surface_diffuse);
        for(int i=0; i<max_lights; ++i)
-               if(light_sources[i].enabled!=0)
+               if(light_sources[i].type!=0)
                {
                        vec3 light = get_light_direction(i);
                        float shadow = get_shadow_factor(i);