]> git.tdb.fi Git - libs/gl.git/blobdiff - shaderlib/occluder.glsl
Annotate uniforms with descriptor set layout qualifiers
[libs/gl.git] / shaderlib / occluder.glsl
index e46ca02b37ffab672f38e3be13d918ba4e826bf6..6d6cd56074e7c67aa1f3d9fc3eb2e525fd75fef1 100644 (file)
@@ -1,11 +1,47 @@
 import msp_interface;
+
+layout(set=1) uniform AlphaCutoff
+{
+       float alpha_cutoff;
+};
+
+layout(set=1) uniform sampler2D alpha_map;
+
+layout(constant_id=auto) const bool use_alpha_cutoff = false;
+
 #pragma MSP stage(vertex)
+virtual vec4 get_vertex_position()
+{
+       return vertex;
+}
+
+virtual mat4 get_vertex_transform()
+{
+       return world_obj_matrix;
+}
+
+virtual void clipping(vec3 eye_vertex)
+{
+}
+
 void main()
 {
-       gl_Position = projection_matrix*eye_obj_matrix*vertex;
+       vec4 eye_vertex = eye_world_matrix*get_vertex_transform()*get_vertex_position();
+       clipping(eye_vertex.xyz);
+       gl_Position = clip_eye_matrix*eye_vertex;
+       passthrough;
 }
+
 #pragma MSP stage(fragment)
+layout(location=0) out vec4 frag_color;
+
 void main()
 {
-       frag_color = vec4(1.0);
+       if(use_alpha_cutoff)
+       {
+               float alpha = texture(alpha_map, texcoord.xy).a;
+               if(alpha<alpha_cutoff)
+                       discard;
+               frag_color = vec4(1.0);
+       }
 }