]> git.tdb.fi Git - libs/gl.git/blobdiff - shaderlib/occluder.glsl
Annotate uniforms with descriptor set layout qualifiers
[libs/gl.git] / shaderlib / occluder.glsl
index 84f667a88f0d07e93aeb40b3a57a7c05db525ef9..6d6cd56074e7c67aa1f3d9fc3eb2e525fd75fef1 100644 (file)
@@ -1,5 +1,14 @@
 import msp_interface;
 
+layout(set=1) uniform AlphaCutoff
+{
+       float alpha_cutoff;
+};
+
+layout(set=1) uniform sampler2D alpha_map;
+
+layout(constant_id=auto) const bool use_alpha_cutoff = false;
+
 #pragma MSP stage(vertex)
 virtual vec4 get_vertex_position()
 {
@@ -11,7 +20,28 @@ virtual mat4 get_vertex_transform()
        return world_obj_matrix;
 }
 
+virtual void clipping(vec3 eye_vertex)
+{
+}
+
+void main()
+{
+       vec4 eye_vertex = eye_world_matrix*get_vertex_transform()*get_vertex_position();
+       clipping(eye_vertex.xyz);
+       gl_Position = clip_eye_matrix*eye_vertex;
+       passthrough;
+}
+
+#pragma MSP stage(fragment)
+layout(location=0) out vec4 frag_color;
+
 void main()
 {
-       gl_Position = clip_eye_matrix*eye_world_matrix*get_vertex_transform()*get_vertex_position();
+       if(use_alpha_cutoff)
+       {
+               float alpha = texture(alpha_map, texcoord.xy).a;
+               if(alpha<alpha_cutoff)
+                       discard;
+               frag_color = vec4(1.0);
+       }
 }