]> git.tdb.fi Git - libs/gl.git/blobdiff - shaderlib/msp_interface.glsl
Rearrange various uniforms to be declared in the file which uses them
[libs/gl.git] / shaderlib / msp_interface.glsl
index 1c3029ef343cbddb9a295951864300f9ac627b56..e20e36dd555014087999c0ef86324f7f68b6a222 100644 (file)
@@ -5,23 +5,6 @@ struct LightSourceParameters
        vec4 specular;
 };
 
-struct BasicMaterialParameters
-{
-       vec4 diffuse;
-       vec4 specular;
-       vec4 emission;
-       float shininess;
-       float reflectivity;
-};
-
-struct PbrMaterialParameters
-{
-       vec4 base_color;
-       vec4 emission;
-       float metalness;
-       float roughness;
-};
-
 struct ClipPlane
 {
        vec4 equation;
@@ -35,16 +18,6 @@ uniform Transform
        mat4 projection_matrix;
 };
 
-uniform BasicMaterial
-{
-       BasicMaterialParameters basic_material;
-};
-
-uniform PbrMaterial
-{
-       PbrMaterialParameters pbr_material;
-};
-
 uniform Lighting
 {
        // Declared as an array for compatibility reasons
@@ -57,30 +30,6 @@ uniform Lighting
        float fog_density;
 };
 
-uniform sampler2D diffuse_map;
-uniform sampler2D specular_map;
-uniform sampler2D shininess_map;
-uniform sampler2D reflectivity_map;
-uniform sampler2D base_color_map;
-uniform sampler2D metalness_map;
-uniform sampler2D roughness_map;
-uniform sampler2D occlusion_map;
-uniform sampler2D emission_map;
-uniform sampler2D normal_map;
-
-uniform sampler2DShadow shadow_map;
-uniform ShadowMap
-{
-       float shadow_darkness;
-       mat4 shd_eye_matrix;
-};
-
-uniform samplerCube environment_map;
-uniform EnvMap
-{
-       mat3 env_eye_matrix;
-};
-
 layout(constant_id=auto) const int max_clip_planes = 0;
 uniform Clipping
 {