]> git.tdb.fi Git - libs/gl.git/blobdiff - shaderlib/msp_interface.glsl
Add a new, better structured Phong shader
[libs/gl.git] / shaderlib / msp_interface.glsl
index e606edf94a55e24f4956c2fab0fb5ad15aa9011a..b1b887ea68a92b3f11a308d0895e503473cf8f61 100644 (file)
@@ -5,12 +5,13 @@ struct LightSourceParameters
        vec4 specular;
 };
 
-struct MaterialParameters
+struct BasicMaterialParameters
 {
-       vec4 ambient;
        vec4 diffuse;
        vec4 specular;
+       vec4 emission;
        float shininess;
+       float reflectivity;
 };
 
 struct ClipPlane
@@ -22,13 +23,13 @@ uniform mat4 eye_obj_matrix;
 uniform mat3 eye_obj_normal_matrix;
 uniform Transform
 {
+       mat4 eye_world_matrix;
        mat4 projection_matrix;
 };
 
-uniform Material
+uniform BasicMaterial
 {
-       MaterialParameters material;
-       float reflectivity;
+       BasicMaterialParameters basic_material;
 };
 
 uniform Lighting
@@ -44,9 +45,12 @@ uniform Lighting
 };
 
 uniform sampler2D diffuse_map;
+uniform sampler2D specular_map;
+uniform sampler2D shininess_map;
+uniform sampler2D emission_map;
 uniform sampler2D normal_map;
 
-uniform sampler2DShadow shadow;
+uniform sampler2DShadow shadow_map;
 uniform ShadowMap
 {
        float shadow_darkness;
@@ -72,6 +76,7 @@ layout(location=3) in vec4 color;
 layout(location=2) in vec3 normal;
 layout(location=4) in vec3 tangent;
 layout(location=5) in vec3 binormal;
+layout(location=12) in vec4 instance_transform[3];
 
 #pragma MSP stage(fragment)
 layout(location=0) out vec4 frag_color;