]> git.tdb.fi Git - libs/gl.git/blobdiff - shaderlib/msp_interface.glsl
Add inverse view and projection matrices to camera transform uniforms
[libs/gl.git] / shaderlib / msp_interface.glsl
index e35b984845cf318fc0ec70b9b18042719ab6f12e..959f9ba55b31742662bbd088c4a11c80df5165fd 100644 (file)
@@ -11,10 +11,12 @@ struct ClipPlane
 
 uniform mat4 world_obj_matrix;
 uniform mat3 world_obj_normal_matrix;
-uniform Transform
+uniform CameraTransform
 {
        mat4 eye_world_matrix;
+       mat4 world_eye_matrix;
        mat4 clip_eye_matrix;
+       mat4 eye_clip_matrix;
 };
 
 uniform Lighting