// Declared as an array for compatibility reasons
LightSourceParameters light_sources[1];
vec4 ambient_color;
- vec4 sky_color;
- vec3 world_zenith_dir;
- float horizon_limit;
vec4 fog_color;
float fog_density;
};
layout(location=1) in vec4 color;
layout(location=2) in vec3 normal;
layout(location=3) in vec3 tangent;
-layout(location=4) in vec4 group;
+layout(location=4) in ivec4 group;
layout(location=5) in vec4 weight;
layout(location=6) in vec4 texcoord;
layout(location=7) in vec4 texcoord1;