]> git.tdb.fi Git - libs/gl.git/blobdiff - shaderlib/msp_interface.glsl
Annotate uniforms with descriptor set layout qualifiers
[libs/gl.git] / shaderlib / msp_interface.glsl
index 13cd9ccf9665a92d6603164639e1edc6099e6847..5ecb4f82631c365817fbb1ecd956bcf503e13250 100644 (file)
@@ -6,9 +6,12 @@ struct LightSourceParameters
        vec3 attenuation;
 };
 
-uniform mat4 world_obj_matrix;
-uniform mat3 world_obj_normal_matrix;
-uniform CameraTransform
+layout(push_constant) uniform ObjectTransform
+{
+       mat4 world_obj_matrix;
+       mat3 world_obj_normal_matrix;
+};
+layout(set=0) uniform CameraTransform
 {
        mat4 eye_world_matrix;
        mat4 world_eye_matrix;
@@ -16,8 +19,8 @@ uniform CameraTransform
        mat4 eye_clip_matrix;
 };
 
-layout(constant_id=auto) const int max_lights = 4;
-uniform Lighting
+const int max_lights = 6;
+layout(set=0) uniform Lighting
 {
        LightSourceParameters light_sources[max_lights];
        vec4 ambient_color;