]> git.tdb.fi Git - libs/gl.git/blobdiff - shaderlib/cooktorrance.glsl
Split the Light class into subclasses by light type
[libs/gl.git] / shaderlib / cooktorrance.glsl
index 7eefbf60eb52e96a9ab320e6c9c42e1ccc4d1e40..f441a6d392088fe05f8152dc3430d2de1b701c3a 100644 (file)
@@ -153,7 +153,7 @@ vec3 cooktorrance_lighting(vec3 normal, vec3 look, vec3 base_color, float metaln
 {
        vec3 color = vec3(0.0);
        for(int i=0; i<max_lights; ++i)
-               if(light_sources[i].enabled!=0)
+               if(light_sources[i].type!=0)
                {
                        vec3 light = get_light_direction(i);
                        float shadow = get_shadow_factor(i);