]> git.tdb.fi Git - libs/gl.git/blobdiff - shaderlib/cooktorrance.glsl
Add support for alpha to coverage
[libs/gl.git] / shaderlib / cooktorrance.glsl
index ff1a56c7c237e240ebd7cb4c69df8a7ce24a36ba..1c564a04557a39b3b0ab951b8c2b86acb7f4b32e 100644 (file)
@@ -1,5 +1,6 @@
 import msp_interface;
 import common;
+import environment;
 import shadow;
 
 struct PbrMaterialParameters
@@ -10,17 +11,18 @@ struct PbrMaterialParameters
        float roughness;
 };
 
-uniform PbrMaterial
+layout(set=1) uniform PbrMaterial
 {
        PbrMaterialParameters pbr_material;
+       AlphaCutoffParams alpha_cutoff;
 };
 
-uniform sampler2D base_color_map;
-uniform sampler2D metalness_map;
-uniform sampler2D roughness_map;
-uniform sampler2D occlusion_map;
-uniform sampler2D emission_map;
-uniform sampler2D fresnel_lookup;
+layout(set=1) uniform sampler2D base_color_map;
+layout(set=1) uniform sampler2D metalness_map;
+layout(set=1) uniform sampler2D roughness_map;
+layout(set=1) uniform sampler2D occlusion_map;
+layout(set=1) uniform sampler2D emission_map;
+layout(set=1) uniform sampler2D fresnel_lookup;
 
 layout(constant_id=auto) const bool use_base_color_map = false;
 layout(constant_id=auto) const bool use_metalness_map = false;
@@ -173,14 +175,16 @@ vec3 cooktorrance_lighting(vec3 normal, vec3 look, vec3 base_color, float metaln
 
 void main()
 {
+       vec4 base_color = get_base_color();
+       float alpha = apply_alpha_cutoff(base_color.a, alpha_cutoff);
+
        vec3 normal = get_fragment_normal();
        vec3 look = normalize(world_look_dir);
 
-       vec4 base_color = get_base_color();
        float metalness = get_metalness_value();
        float roughness = get_roughness_value();
 
        vec3 lit_color = cooktorrance_lighting(normal, look, base_color.rgb, metalness, roughness);
 
-       frag_color = vec4(lit_color, base_color.a);
+       frag_color = vec4(lit_color, alpha);
 }