]> git.tdb.fi Git - libs/gl.git/blobdiff - shaderlib/common.glsl
Move the frag_color output from msp_interface to common
[libs/gl.git] / shaderlib / common.glsl
index 33fefe8806deb4ddfa7240c5394f1778f082d1c1..03cfd5af7c62a610a815a031c64abf5f7a4f6772 100644 (file)
@@ -77,6 +77,8 @@ struct IncomingLight
        vec3 color;
 };
 
+layout(location=0) out vec4 frag_color;
+
 virtual vec3 get_fragment_normal()
 {
        if(use_normal_map)