]> git.tdb.fi Git - libs/gl.git/blobdiff - scripts/builtin_funcs.py
Add support for storage images in shaders
[libs/gl.git] / scripts / builtin_funcs.py
index 5ff3a57fc68150e58bbc6378f6063b93a449c634..16c5721b0a3de9e77b23a67d664001bdedb9ef77 100755 (executable)
@@ -61,11 +61,15 @@ arithmeticvectypes = float32vectypes+sint32vectypes+uint32vectypes
 boolvectypes = ("bvec2", "bvec3", "bvec4")
 squarematrixtypes = ("mat2", "mat3", "mat4")
 matrixtypes = squarematrixtypes+("mat2x3", "mat3x2", "mat2x4", "mat4x2", "mat3x4", "mat4x3")
-flatsamplertypes = ("sampler1D", "sampler2D", "sampler3D", "sampler1DArray", "sampler2DArray")
-colorsamplertypes = flatsamplertypes+("samplerCube", "samplerCubeArray")
-shadowsamplertypes = ("sampler1DShadow", "sampler2DShadow", "samplerCubeShadow", "sampler1DArrayShadow", "sampler2DArrayShadow", "samplerCubeArrayShadow")
-mssamplertypes = ("sampler2DMS", "sampler2DMSArray")
-samplertypes = colorsamplertypes+shadowsamplertypes
+flatdimensions = ("1D", "2D", "3D", "1DArray", "2DArray")
+colordimensions = flatdimensions+("Cube", "CubeArray")
+shadowdimensions = ("1DShadow", "2DShadow", "CubeShadow", "1DArrayShadow", "2DArrayShadow", "CubeArrayShadow")
+msdimensions = ("2DMS", "2DMSArray")
+dimensions = colordimensions+shadowdimensions
+samplertypes = lambda d: tuple("sampler"+i for i in d)
+imagetypes = lambda d: tuple("image"+i for i in d)
+for i in colordimensions+msdimensions:
+       traits["image"+i] = traits["sampler"+i]
 shared_funcs = [
        # Trigonometric
        ("T radians(T degrees)", float32types),
@@ -158,16 +162,24 @@ shared_funcs = [
        ("int[T::Dim] findMSB(T value)", int32types),
 
        # Texture
-       ("int[T::IDim] textureSize(T sampler, int lod)", samplertypes+mssamplertypes),
-       ("vec2 textureQueryLod(T sampler, float[T::LDim] P)", samplertypes),
-       ("int textureQueryLevels(T sampler)", samplertypes),
-       ("int textureSamples(T sampler)", mssamplertypes),
-       ("vec4 texture(T sampler, float[T::CDim] P)", colorsamplertypes),
-       ("float texture(T sampler, float[T::CDim] P)", tuple(s for s in shadowsamplertypes if "CubeArray" not in s)),
+       ("int[T::IDim] textureSize(T sampler, int lod)", samplertypes(dimensions+msdimensions)),
+       ("vec2 textureQueryLod(T sampler, float[T::LDim] P)", samplertypes(dimensions)),
+       ("int textureQueryLevels(T sampler)", samplertypes(dimensions)),
+       ("int textureSamples(T sampler)", samplertypes(msdimensions)),
+       ("vec4 texture(T sampler, float[T::CDim] P)", samplertypes(colordimensions)),
+       ("float texture(T sampler, float[T::CDim] P)", tuple(s for s in samplertypes(shadowdimensions) if "CubeArray" not in s)),
        "float texture(samplerCubeArrayShadow sampler, vec4 P, float compare)",
-       ("vec4 textureLod(T sampler, float[T::CDim] P, float lod)", colorsamplertypes),
-       ("vec4 texelFetch(T sampler, int[T::CDim] P, int lod)", flatsamplertypes),
-       ("vec4 texelFetch(T sampler, int[T::CDim] P, int sample)", mssamplertypes)
+       ("vec4 textureLod(T sampler, float[T::CDim] P, float lod)", samplertypes(colordimensions)),
+       ("vec4 texelFetch(T sampler, int[T::CDim] P, int lod)", samplertypes(flatdimensions)),
+       ("vec4 texelFetch(T sampler, int[T::CDim] P, int sample)", samplertypes(msdimensions)),
+
+       # Image
+       ("int[T::IDim] imageSize(T image)", imagetypes(colordimensions+msdimensions)),
+       ("int imageSamples(T image)", imagetypes(msdimensions)),
+       ("vec4 imageLoad(T image, int[T::CDim] P)", imagetypes(colordimensions)),
+       ("vec4 imageLoad(T image, int[T::CDim] P, int sample)", imagetypes(msdimensions)),
+       ("void imageStore(T image, int[T::CDim] P, vec4 data)", imagetypes(colordimensions)),
+       ("void imageStore(T image, int[T::CDim] P, int sample, vec4 data)", imagetypes(msdimensions))
 ]
 
 fragment_funcs = [