]> git.tdb.fi Git - libs/gl.git/blobdiff - mesh_export.py
Blender exporter:
[libs/gl.git] / mesh_export.py
index 0e63d336aa2d1ad0a42bd409c94ca90718639359..dd8e5414e95ab3dcb3531eb968aec7d96c5f215e 100644 (file)
@@ -8,8 +8,160 @@ Group: 'Export'
 """
 
 import sys
+import math
+import bpy
 import Blender
 
+class Edge:
+       def __init__(self, me):
+               if me.__class__==Edge:
+                       self._medge=me._medge
+                       self.smooth=me.smooth
+               else:
+                       self._medge=me
+                       self.smooth=False
+               self.faces=[]
+
+       def __getattr__(self, attr):
+               return getattr(self._medge, attr)
+
+       def check_smooth(self, limit):
+               if len(self.faces)!=2:
+                       return
+
+               d=Blender.Mathutils.DotVecs(self.faces[0].no, self.faces[1].no)
+               if (d>limit and self.faces[0].smooth and self.faces[1].smooth) or d>0.999:
+                       self.smooth=1
+
+       def other_face(self, f):
+               if f.index==self.faces[0].index:
+                       if len(self.faces)>=2:
+                               return self.faces[1]
+                       else:
+                               return None
+               else:
+                       return self.faces[0]
+
+
+class Vertex:
+       def __init__(self, mv):
+               if mv.__class__==Vertex:
+                       self._mvert=mv._mvert
+                       self.uv=mv.uv
+               else:
+                       self._mvert=mv
+                       self.uv=None
+               self.orig_index=self._mvert.index
+               self.flag=False
+
+       def __getattr__(self, attr):
+               return getattr(self._mvert, attr)
+
+
+class Face:
+       def __init__(self, mf):
+               self._mface=mf
+               self.smooth_group=None
+               self.edges=[]
+               self.verts=[v for v in mf.verts]
+               self.flag=False
+
+       def __getattr__(self, attr):
+               return getattr(self._mface, attr)
+
+       def get_vertices_from(self, reverse, *vt):
+               verts=self.verts[:]
+               if reverse:
+                       verts.reverse()
+               indices=[u.index for u in vt]
+               flags=[(v.index in indices) for v in verts]
+               l=len(verts)
+               for i in range(l):
+                       if flags[i] and not flags[(i+l-1)%l]:
+                               return verts[i:]+verts[:i]
+
+       def get_edge(self, v1, v2):     
+               i1=v1.index
+               i2=v2.index
+               for e in self.edges:
+                       if (e.v1.index==i1 or e.v1.index==i2) and (e.v2.index==i1 or e.v2.index==i2):
+                               return e
+
+
+class SmoothGroup:
+       def __init__(self, index):
+               self.index=index
+               self.faces=[]
+               self.verts=[]
+
+       def find_vertices(self):
+               vert_map={}
+               for f in self.faces:
+                       for i in range(len(f.verts)):
+                               v=f.verts[i]
+                               if v.index not in vert_map:
+                                       vt=Vertex(v)
+                                       vt.index=len(self.verts)
+                                       self.verts.append(vt)
+
+                                       vert_map[v.index]=vt
+                                       vt.no=Blender.Mathutils.Vector(f.no)
+                               else:
+                                       vt=vert_map[v.index]
+                                       vt.no+=f.no
+                               f.verts[i]=vt
+
+               for v in self.verts:
+                       v.no.normalize()
+
+       def separate_uv(self):
+               copies={}
+               for f in self.faces:
+                       for i in range(len(f.verts)):
+                               v=f.verts[i]
+                               if not v.uv:
+                                       v.uv=f.uv[i]
+                               elif f.uv[i]!=v.uv:
+                                       if v.index not in copies:
+                                               copies[v.index]=[]
+
+                                       vt=None
+                                       for w in copies[v.index]:
+                                               if w.uv==f.uv[i]:
+                                                       vt=w
+                                                       break
+
+                                       if not vt:
+                                               vt=Vertex(v)
+                                               vt.index=len(self.verts)
+                                               vt.uv=f.uv[i]
+                                               self.verts.append(vt)
+                                               copies[v.index].append(vt)
+
+                                       f.verts[i]=vt
+
+       def create_edges(self):
+               edge_map={}
+               for f in self.faces:
+                       vert_map=dict([(v.orig_index, v) for v in f.verts])
+                       for i in range(len(f.edges)):
+                               v1=vert_map[f.edges[i].v1.index]
+                               v2=vert_map[f.edges[i].v2.index]
+                               key=tuple(sorted((v1.index, v2.index)))
+
+                               if key in edge_map:
+                                       e=edge_map[key]
+                               else:
+                                       e=Edge(f.edges[i])
+                                       edge_map[key]=e
+                                       e.v1=v1
+                                       e.v2=v2
+                                       e.key=key
+
+                               f.edges[i]=e
+                               e.faces.append(f)
+
+
 class Exporter:
        def __init__(self, fn):
                self.filename=fn
@@ -17,36 +169,309 @@ class Exporter:
                        self.out_file=sys.stdout
                else:
                        self.out_file=file(fn, "w")
+               self.use_strips=True
+               self.use_degen_tris=True
+               self.optimize_locality=True
+               self.debug=False
+               self.strip_debug=False
+
+       def find_smooth_group(self, face, sg):
+               face.smooth_group=sg
+               sg.faces.append(face)
+               queue=[face]
+               while queue:
+                       cur=queue.pop(0)
+                       for e in cur.edges:
+                               if e.smooth:
+                                       other=e.other_face(cur)
+                                       if other and not other.smooth_group:
+                                               other.smooth_group=sg
+                                               sg.faces.append(other)
+                                               queue.append(other)
+
+       def create_strip(self, face, reverse):
+               edge=None
+               for e in face.edges:
+                       other=e.other_face(face)
+                       if other and other.smooth_group.index==face.smooth_group.index and not other.flag:
+                               edge=e
+                               break
+
+               if not edge:
+                       return None
+
+               if self.strip_debug:
+                       print "Starting strip from %s, edge %s, reverse=%s"%([v.index for v in face.verts], (edge.v1.index, edge.v2.index), reverse)
+
+               verts=face.get_vertices_from(reverse, edge.v1, edge.v2)
+               if len(verts)==3:
+                       result=[verts[-1], verts[0]]
+               else:
+                       result=[verts[-2], verts[-1]]
+
+               while 1:
+                       verts=face.get_vertices_from(reverse, *result[-2:])
+                       k=len(result)%2
+                       if self.strip_debug:
+                               print "  Adding %s"%[v.index for v in verts]
+
+                       face.flag=True
+                       if len(verts)==4 and not k:
+                               result.append(verts[3])
+                       result.append(verts[2])
+                       if len(verts)==4 and k:
+                               result.append(verts[3])
+
+                       edge=face.get_edge(*result[-2:])
+
+                       if self.strip_debug:
+                               print "  Next edge is %s"%((edge.v1.index, edge.v2.index), )
+
+                       next=edge.other_face(face)
+                       if not next or next.smooth_group.index!=face.smooth_group.index or next.flag:
+                               break
+                       face=next
+
+               if self.strip_debug:
+                       print "  %s"%[v.index for v in result]
+
+               return result
+
+       def get_locality(self, strip):
+               total=0
+               for i in range(1, len(strip)):
+                       if strip[i].index!=strip[i-1].index:
+                               total+=1.0/(abs(strip[i].index-strip[i-1].index))
+               return total/len(strip)
+
+       def get_followers(self, strip):
+               result={}
+               for i in range(len(strip)-1):
+                       v=strip[i]
+                       n=strip[i+1]
+                       if v.index!=n.index:
+                               if v.index not in result:
+                                       result[v.index]={}
+                               if n.index not in result[v.index]:
+                                       result[v.index][n.index]=1
+                               else:
+                                       result[v.index][n.index]+=1
+               return result
 
        def export(self):
-               scene=Blender.Scene.GetCurrent()
+               scene=bpy.data.scenes.active
 
-               obj=scene.getActiveObject()
+               obj=scene.objects.active
                if obj.getType()!="Mesh":
                        raise Exception, "Can only export Mesh data"
 
                mesh=obj.getData(mesh=True)
 
-               self.out_file.write("vertices NORMAL3,VERTEX3\n{\n")
-               for v in mesh.verts:
-                       self.out_file.write("\tnormal3 %g %g %g;\n"%tuple(v.no))
-                       self.out_file.write("\tvertex3 %g %g %g;\n"%tuple(v.co))
-               self.out_file.write("};\n")
-               self.out_file.write("batch TRIANGLES\n{\n")
-               for f in mesh.faces:
-                       for i in range(2, len(f.verts)):
-                               self.out_file.write("\tindices %u %u %u;\n"%(f.verts[0].index, f.verts[i-1].index, f.verts[i].index))
+               faces=[Face(f) for f in mesh.faces]
+
+               edges=dict([(e.key, Edge(e)) for e in mesh.edges])
+               for f in faces:
+                       for e in f.edge_keys:
+                               edges[e].faces.append(f)
+                               f.edges.append(edges[e])
+
+               smooth_limit=math.cos(mesh.degr*math.pi/180)
+               for e in edges.itervalues():
+                       e.check_smooth(smooth_limit)
+
+               if self.debug:
+                       ntris=sum([len(f.verts)-2 for f in faces])
+                       print "%d faces (%d triangles), %d edges"%(len(faces), ntris, len(edges))
+
+               smooth_groups=[]
+               for f in faces:
+                       if not f.smooth_group:
+                               sg=SmoothGroup(len(smooth_groups))
+                               smooth_groups.append(sg)
+                               self.find_smooth_group(f, sg)
+
+               for sg in smooth_groups:
+                       sg.find_vertices()
+                       if mesh.faceUV:
+                               sg.separate_uv()
+                       sg.create_edges()
+
+               verts=[]
+               for sg in smooth_groups:
+                       for v in sg.verts:
+                               v.index=len(verts)
+                               verts.append(v)
+
+               if self.debug:
+                       print "%d smooth groups:"%len(smooth_groups)
+                       for i in range(len(smooth_groups)):
+                               sg=smooth_groups[i]
+                               print "  %d: %d faces, %d vertices"%(i, len(sg.faces), len(sg.verts))
+                       print "%d vertices total"%len(verts)
+
+               strips=[]
+               if self.use_strips:
+                       while 1:
+                               best=5
+                               face=None
+                               for f in faces:
+                                       if f.flag:
+                                               continue
+                                       score=0
+                                       for e in f.edges:
+                                               other=e.other_face(f)
+                                               if other and other.smooth_group.index==f.smooth_group.index and not other.flag:
+                                                       score+=1
+                                       if score>0 and score<best:
+                                               face=f
+                                               best=score
+                               if not face:
+                                       break
+                               strip=self.create_strip(face, self.use_degen_tris and sum([len(s) for s in strips])%2)
+                               if strip:
+                                       strips.append(strip)
+
+                       if self.debug:
+                               print "%d strips:"%len(strips)
+                               for i in range(len(strips)):
+                                       print "  %d: %d indices"%(i, len(strips[i]))
+                               print "%d loose faces"%len([f for f in faces if not f.flag])
+                               nind=sum([len(s) for s in strips])+sum([len(f.verts) for f in faces if not f.flag])
+                               print "%d indices total"%nind
+
+                       if self.use_degen_tris:
+                               big_strip=[]
+                               for s in strips:
+                                       if big_strip:
+                                               big_strip+=[big_strip[-1], s[0]]
+                                       big_strip+=s
+
+                               for f in faces:
+                                       if not f.flag:
+                                               if len(big_strip)%2:
+                                                       order=(-1, -2, 0, 1)
+                                               else:
+                                                       order=(0, 1, -1, -2)
+                                               if big_strip:
+                                                       big_strip+=[big_strip[-1], f.verts[order[0]]]
+                                               big_strip+=[f.verts[i] for i in order[:len(f.verts)]]
+                                               f.flag=True
+
+                               strips=[big_strip]
+                               
+                               if self.debug:
+                                       nind=len(big_strip)
+                                       print "Big strip has %d indices"%len(big_strip)
+
+               if self.debug:
+                       print "%.2f indices per triangle"%(float(nind)/ntris)
+                       print "Locality before optimization: "+" ".join(["%.3f"%self.get_locality(s) for s in strips])
+
+               if self.optimize_locality and self.use_strips:
+                       followers={}
+                       for s in strips:
+                               followers.update(self.get_followers(s))
+
+                       verts2=[]
+                       vert=strips[0][0]
+                       while 1:
+                               vert.flag=True
+                               verts2.append(vert)
+
+                               next=None
+                               if vert.index in followers:
+                                       flw=followers[vert.index]
+                                       best=0
+                                       for n in flw:
+                                               if flw[n]>best and not verts[n].flag:
+                                                       next=verts[n]
+                                                       best=flw[n]+0.9/abs(vert.index-n)
+
+                               if not next:
+                                       for v in verts:
+                                               if not v.flag:
+                                                       next=v
+                                                       break
+                                       if not next:
+                                               break
+
+                               vert=next
+
+                       verts=verts2
+
+                       for i in range(len(verts)):
+                               verts[i].index=i
+
+                       if self.debug:
+                               print "Locality after optimization: "+" ".join(["%.3f"%self.get_locality(s) for s in strips])
+
+               self.out_file.write("vertices NORMAL3")
+               if mesh.faceUV:
+                       self.out_file.write("_TEXCOORD2")
+               self.out_file.write("_VERTEX3\n{\n")
+               norm=None
+               uv=None
+               for v in verts:
+                       if v.no!=norm:
+                               self.out_file.write("\tnormal3 %f %f %f;\n"%tuple(v.no))
+                               norm=v.no
+                       if v.uv!=uv:
+                               self.out_file.write("\ttexcoord2 %f %f;\n"%tuple(v.uv))
+                               uv=v.uv
+                       self.out_file.write("\tvertex3 %f %f %f;\n"%tuple(v.co))
                self.out_file.write("};\n")
+               for s in strips:
+                       self.out_file.write("batch TRIANGLE_STRIP\n{\n\tindices")
+                       n=0
+                       for v in s:
+                               self.out_file.write(" %u"%v.index)
+                               n+=1;
+                               if n%32==0:
+                                       self.out_file.write(";\n\tindices")
+                       self.out_file.write(";\n};\n")
+
+               first=True
+               for f in faces:
+                       if not f.flag:
+                               if first:
+                                       self.out_file.write("batch TRIANGLES\n{\n")
+                                       first=False
+                               for i in range(2, len(f.verts)):
+                                       self.out_file.write("\tindices %u %u %u;\n"%(f.verts[0].index, f.verts[i-1].index, f.verts[i].index))
+               if not first:
+                       self.out_file.write("};\n")
+
 
 class FrontEnd:
        def run(self):
-               #self.export(None)
-               Blender.Window.FileSelector(self.export, "Export MSP GL mesh", Blender.sys.makename(ext='.mesh'))
-       
+               self.use_strips=Blender.Draw.Create(True)
+               self.use_degen_tris=Blender.Draw.Create(True)
+               self.optimize_locality=Blender.Draw.Create(True)
+               self.debug=Blender.Draw.Create(False)
+               self.strip_debug=Blender.Draw.Create(False)
+               ret=Blender.Draw.PupBlock("Export MSP GL mesh",
+                       [("Use strips", self.use_strips, "Generage OpenGL triangle strips"),
+                               ("Use degen tris", self.use_degen_tris, "Use degenerate triangles to combine triangle strips"),
+                               ("Optimize locality", self.optimize_locality),
+                               ("Debugging options"),
+                               ("Debug", self.debug),
+                               ("Debug strips", self.strip_debug)])
+               if ret:
+                       Blender.Window.FileSelector(self.export, "Export MSP GL mesh", Blender.sys.makename(ext='.mesh'))
+
+       def draw(self):
+               pass
+
        def export(self, fn):
                exp=Exporter(fn)
+               exp.use_strips=self.use_strips.val
+               exp.use_degen_tris=self.use_degen_tris.val
+               exp.optimize_locality=self.optimize_locality.val
+               exp.debug=self.debug.val
+               exp.strip_debug=self.strip_debug.val
                exp.export()
 
+
 if __name__=="__main__":
        fe=FrontEnd()
        fe.run()