]> git.tdb.fi Git - libs/gl.git/blobdiff - mesh_export.py
Bump version to 1.1
[libs/gl.git] / mesh_export.py
index 0158bdbf9189d3cff6e2bedae25b8e040601d02b..7f59e671b01decaa542207e681a64ae2e7899d73 100644 (file)
@@ -12,22 +12,35 @@ import math
 import bpy
 import Blender
 
+def make_edge_key(i1, i2):
+       return (min(i1, i2), max(i1, i2))
+
+
 class Edge:
        def __init__(self, me):
-               self._medge=me
+               if me.__class__==Edge:
+                       self._medge=me._medge
+                       self.v1=me.v1
+                       self.v2=me.v2
+                       self.smooth=me.smooth
+               else:
+                       self._medge=me
+                       self.smooth=False
                self.faces=[]
-               self.smooth=False
 
        def __getattr__(self, attr):
                return getattr(self._medge, attr)
 
+       def __cmp__(self, other):
+               return self is other
+
        def check_smooth(self, limit):
                if len(self.faces)!=2:
                        return
 
                d=Blender.Mathutils.DotVecs(self.faces[0].no, self.faces[1].no)
                if (d>limit and self.faces[0].smooth and self.faces[1].smooth) or d>0.999:
-                       self.smooth=1
+                       self.smooth=True
 
        def other_face(self, f):
                if f.index==self.faces[0].index:
@@ -43,17 +56,34 @@ class Vertex:
        def __init__(self, mv):
                if mv.__class__==Vertex:
                        self._mvert=mv._mvert
+                       self.no=mv.no
+                       self.uv=mv.uv
                else:
                        self._mvert=mv
+                       self.uv=None
+               self.orig_index=self._mvert.index
+               self.flag=False
+               self.faces=[]
+               self.tan=None
+               self.bino=None
 
        def __getattr__(self, attr):
                return getattr(self._mvert, attr)
 
+       def __cmp__(self, other):
+               if other is None:
+                       return 1
+               return cmp(self.index, other.index)
+
+       def __str__(self):
+               return "<Vert %d (%.4f, %.4f, %.4f) (%.4f, %.4f, %.4f)>"%(self.index, self.co[0], self.co[1], self.co[2], self.no[0], self.no[1], self.no[2])
+       
+       __repr__=__str__
+
 
 class Face:
        def __init__(self, mf):
                self._mface=mf
-               self.smooth_group=None
                self.edges=[]
                self.verts=[v for v in mf.verts]
                self.flag=False
@@ -61,87 +91,232 @@ class Face:
        def __getattr__(self, attr):
                return getattr(self._mface, attr)
 
-       def get_vertices_from(self, *vt):
-               indices=[u.index for u in vt]
-               flags=[(v.index in indices) for v in self.verts]
-               l=len(self.verts)
+       def __cmp__(self, other):
+               if other is None:
+                       return 1
+               return cmp(self.index, other.index)
+
+       def __str__(self):
+               return "<Face %d (%s)>"%(self.index, " ".join([str(v.index) for v in self.verts]))
+       
+       __repr__=__str__
+
+       def pivot_vertices(self, reverse, *vt):
+               verts=self.verts[:]
+               if reverse:
+                       verts.reverse()
+               flags=[(v in vt) for v in verts]
+               l=len(verts)
                for i in range(l):
                        if flags[i] and not flags[(i+l-1)%l]:
-                               return self.verts[i:]+self.verts[:i]
+                               return verts[i:]+verts[:i]
 
+       def get_edge(self, v1, v2):     
+               key=make_edge_key(v1.index, v2.index)
+               for e in self.edges:
+                       if e.key==key:
+                               return e
+               raise KeyError, "No edge %s"%(key,)
 
-class SmoothGroup:
-       def __init__(self, index):
-               self.index=index
-               self.faces=[]
-               self.verts=[]
 
-       def find_vertices(self):
-               vert_map={}
+class Line:
+       def __init__(self, e):
+               self.edge=e
+               self.verts=[e.v1, e.v2]
+               self.flag=False
+
+       def __str__(self):
+               return "<Line (%d %d)>"%(self.verts[0].index, self.verts[1].index)
+
+       __repr__=__str__
+
+
+class Mesh:
+       def __init__(self, m):
+               self._mesh=m
+               self.verts=[Vertex(v) for v in m.verts]
+               self.faces=[Face(f) for f in m.faces]
+
                for f in self.faces:
                        for i in range(len(f.verts)):
-                               v=f.verts[i]
-                               if v.index not in vert_map:
-                                       vt=Vertex(v)
-                                       vt.no=Blender.Mathutils.Vector(f.no)
-                                       self.verts.append(vt)
-                                       vert_map[v.index]=vt
-                                       f.verts[i]=vt
-                               else:
-                                       f.verts[i]=vert_map[v.index]
-                                       vert_map[v.index].no+=f.no
+                               f.verts[i]=self.verts[f.verts[i].index]
+                               f.verts[i].faces.append(f)
 
-               for v in self.verts:
-                       v.no.normalize()
+               self.edges=dict([(e.key, Edge(e)) for e in m.edges])
+               for f in self.faces:
+                       for k in f.edge_keys:
+                               e=self.edges[k]
+                               e.faces.append(self.faces[f.index])
+                               f.edges.append(e)
 
+               self.lines=[Line(e) for e in self.edges.itervalues() if not e.faces]
 
-class Exporter:
-       def __init__(self, fn):
-               self.filename=fn
-               if fn==None:
-                       self.out_file=sys.stdout
+               if m.mode&Blender.Mesh.Modes.AUTOSMOOTH:
+                       smooth_limit=math.cos(m.degr*math.pi/180)
                else:
-                       self.out_file=file(fn, "w")
-               self.use_strips=True
-               self.use_degen_tris=True
-               self.debug=False
+                       smooth_limit=-1
+               for e in self.edges.itervalues():
+                       e.v1=self.verts[e.v1.index]
+                       e.v2=self.verts[e.v2.index]
+                       e.check_smooth(smooth_limit)
+
+       def __getattr__(self, attr):
+               return getattr(self._mesh, attr)
+
+       def split_vertices(self, find_group_func, debug):
+               groups=[]
+               for v in self.verts:
+                       for f in v.faces:
+                               f.flag=False
+
+                       vg=[]
+                       for f in v.faces:
+                               if not f.flag:
+                                       vg.append(find_group_func(v, f))
+
+                       groups.append(vg)
+
+               for i in range(len(self.verts)):
+                       if len(groups[i])==1:
+                               continue
+
+                       if debug:
+                               print "Vertex %s has %d groups"%(self.verts[i], len(groups[i]))
+
+                       for g in groups[i][1:]:
+                               v=Vertex(self.verts[i])
+                               v.index=len(self.verts)
+                               self.verts.append(v)
+
+                               if debug:
+                                       print "  -> %d %s"%(v.index, [f.index for f in g])
+
+                               for f in g:
+                                       for j in range(len(f.edges)):
+                                               e=f.edges[j]
+
+                                               if e.v1!=self.verts[i] and e.v2!=self.verts[i]:
+                                                       continue
+
+                                               if debug:
+                                                       print "  Splitting edge %s with faces %s"%(e.key, e.faces)
+
+                                               if e.other_face(f) not in g and len(e.faces)>=2:
+                                                       k=e.faces.index(f)
+                                                       e.faces.remove(f)
+                                                       e=Edge(e)
+                                                       f.edges[j]=e
+                                                       e.faces.append(f)
+                                               else:
+                                                       del self.edges[e.key]
+
+                                               if e.v1==self.verts[i]:
+                                                       e.v1=v
+                                               elif e.v2==self.verts[i]:
+                                                       e.v2=v
+
+                                               e.key=make_edge_key(e.v1.index, e.v2.index)
+                                               self.edges[e.key]=e
+
+                                       self.verts[i].faces.remove(f)
+                                       f.verts[f.verts.index(self.verts[i])]=v
+                                       v.faces.append(f)
+
+       def split_smooth(self, debug=False):
+               self.split_vertices(self.find_smooth_group, debug)
 
-       def find_smooth_group(self, face, sg):
-               face.smooth_group=sg
-               sg.faces.append(face)
+       def split_uv(self, debug=False):
+               self.split_vertices(self.find_uv_group, debug)
+
+       def find_smooth_group(self, vert, face):
+               face.flag=True
                queue=[face]
-               while queue:
-                       cur=queue.pop(0)
-                       for e in cur.edges:
+
+               for f in queue:
+                       for e in f.edges:
+                               other=e.other_face(f)
+                               #if not other or other.index not in face_indices:
+                               if other not in vert.faces:
+                                       continue
+
                                if e.smooth:
-                                       other=e.other_face(cur)
-                                       if other and not other.smooth_group:
-                                               other.smooth_group=sg
-                                               sg.faces.append(other)
+                                       if not other.flag:
+                                               other.flag=True
                                                queue.append(other)
 
-       def create_strip(self, face):
+               return queue
+
+       def find_uv_group(self, vert, face):
+               uv=face.uv[face.verts.index(vert)]
+               face.flag=True
+               group=[face]
+               for f in vert.faces:
+                       if not f.flag and f.uv[f.verts.index(vert)]==uv:
+                               f.flag=True
+                               group.append(f)
+               return group
+
+       def compute_normals(self):
+               for v in self.verts:
+                       if v.faces:
+                               v.no=Blender.Mathutils.Vector()
+                               for f in v.faces:
+                                       v.no+=f.no
+                               v.no.normalize()
+                       else:
+                               # XXX Should use edges to compute normal
+                               v.no=Blender.Mathutils.Vector(0, 0, 1)
+
+       def compute_uv(self):
+               for v in self.verts:
+                       if v.faces:
+                               v.uv=v.faces[0].uv[v.faces[0].verts.index(v)]
+
+       def compute_tbn(self):
+               for v in self.verts:
+                       v.tan=Blender.Mathutils.Vector()
+                       v.bino=Blender.Mathutils.Vector()
+                       for f in v.faces:
+                               fverts=f.pivot_vertices(False, v)
+                               v1=fverts[1]
+                               v2=fverts[-1]
+                               du1=v1.uv[0]-v.uv[0]
+                               du2=v2.uv[0]-v.uv[0]
+                               dv1=v1.uv[1]-v.uv[1]
+                               dv2=v2.uv[1]-v.uv[1]
+                               div=du1*dv2-du2*dv1
+                               edge1=fverts[1].co-fverts[0].co
+                               edge2=fverts[-1].co-fverts[0].co
+                               v.tan+=(edge1*dv2-edge2*dv1)/div
+                               v.bino+=(edge2*du1-edge1*du2)/div
+                       v.tan.normalize()
+                       v.bino.normalize()
+
+       def create_strip(self, face, reverse, debug):
                edge=None
                for e in face.edges:
                        other=e.other_face(face)
-                       if other and other.smooth_group.index==face.smooth_group.index and not other.flag:
+                       if other and not other.flag:
                                edge=e
                                break
 
                if not edge:
                        return None
 
-               if self.debug:
-                       print "Starting strip from %s"%[v.index for v in face.verts]
+               if debug:
+                       print "Starting strip from %s, edge %s, reverse=%s"%([v.index for v in face.verts], (edge.v1.index, edge.v2.index), reverse)
 
-               verts=face.get_vertices_from(edge.v1, edge.v2)
-               result=[verts[-2], verts[-1]]
+               verts=face.pivot_vertices(reverse, edge.v1, edge.v2)
+               if len(verts)==3:
+                       result=[verts[-1], verts[0]]
+               else:
+                       result=[verts[-2], verts[-1]]
 
                while 1:
-                       verts=face.get_vertices_from(*result[-2:])
+                       verts=face.pivot_vertices(reverse, *result[-2:])
                        k=len(result)%2
-                       if self.debug:
-                               print "  %d %s"%(len(result), [v.index for v in verts])
+                       if debug:
+                               print "  Adding %s"%face
 
                        face.flag=True
                        if len(verts)==4 and not k:
@@ -150,24 +325,59 @@ class Exporter:
                        if len(verts)==4 and k:
                                result.append(verts[3])
 
-                       i1=result[-2].index
-                       i2=result[-1].index
-                       ekey=(min(i1, i2), max(i1, i2))
-                       for e in face.edges:
-                               if e.key==ekey:
-                                       edge=e
-                                       break
+                       edge=face.get_edge(*result[-2:])
+
+                       if debug:
+                               print "  Next edge is %s"%(edge.key, )
 
                        next=edge.other_face(face)
-                       if not next or next.smooth_group.index!=face.smooth_group.index or next.flag:
+                       if not next or next.flag:
                                break
                        face=next
 
-               if self.debug:
+               if debug:
                        print "  %s"%[v.index for v in result]
 
                return result
 
+
+class Exporter:
+       def __init__(self, fn):
+               self.filename=fn
+               if fn==None:
+                       self.out_file=sys.stdout
+               else:
+                       self.out_file=file(fn, "w")
+               self.use_strips=True
+               self.use_degen_tris=True
+               self.optimize_locality=True
+               self.export_lines=True
+               self.tbn_vecs=False
+               self.debug=False
+               self.strip_debug=False
+               self.split_debug=False
+
+       def get_locality(self, strip):
+               total=0
+               for i in range(1, len(strip)):
+                       if strip[i].index!=strip[i-1].index:
+                               total+=1.0/(abs(strip[i].index-strip[i-1].index))
+               return total/len(strip)
+
+       def get_followers(self, strip):
+               result={}
+               for i in range(len(strip)-1):
+                       v=strip[i]
+                       n=strip[i+1]
+                       if v.index!=n.index:
+                               if v.index not in result:
+                                       result[v.index]={}
+                               if n.index not in result[v.index]:
+                                       result[v.index][n.index]=1
+                               else:
+                                       result[v.index][n.index]+=1
+               return result
+
        def export(self):
                scene=bpy.data.scenes.active
 
@@ -175,78 +385,154 @@ class Exporter:
                if obj.getType()!="Mesh":
                        raise Exception, "Can only export Mesh data"
 
-               mesh=obj.getData(mesh=True)
-
-               faces=[Face(f) for f in mesh.faces]
+               mesh=Blender.Mesh.New("export_tmp")
+               mesh.getFromObject(obj)
+               mesh=Mesh(mesh)
 
-               edges=dict([(e.key, Edge(e)) for e in mesh.edges])
-               for f in faces:
-                       for e in f.edge_keys:
-                               edges[e].faces.append(f)
-                               f.edges.append(edges[e])
+               if self.debug:
+                       ntris=sum([len(f.verts)-2 for f in mesh.faces])
+                       print "Starting with %d vertices, %d faces (%d triangles) and %d edges"%(len(mesh.verts), len(mesh.faces), ntris, len(mesh.edges))
 
-               smooth_limit=math.cos(mesh.degr*math.pi/180)
-               for e in edges.itervalues():
-                       e.check_smooth(smooth_limit)
+               mesh.split_smooth(self.split_debug)
 
                if self.debug:
-                       print "%d faces, %d edges"%(len(faces), len(edges))
+                       print "After smooth splitting %d vertices and %d edges"%(len(mesh.verts), len(mesh.edges))
 
-               smooth_groups=[]
-               for f in faces:
-                       if not f.smooth_group:
-                               sg=SmoothGroup(len(smooth_groups))
-                               smooth_groups.append(sg)
-                               self.find_smooth_group(f, sg)
+               mesh.compute_normals()
 
-               for sg in smooth_groups:
-                       sg.find_vertices()
+               if mesh.faceUV:
+                       mesh.split_uv(self.split_debug)
+                       if self.debug:
+                               print "After UV splitting %d vertices and %d edges"%(len(mesh.verts), len(mesh.edges))
 
-               if self.debug:
-                       print "%d smooth groups:"
-                       for i in range(len(smooth_groups)):
-                               sg=smooth_groups[i]
-                               print "  %d: %d faces, %d vertices"%(i, len(sg.faces), len(sg.verts))
+                       mesh.compute_uv()
+                       if self.tbn_vecs:
+                               mesh.compute_tbn()
 
                strips=[]
                if self.use_strips:
-                       for sg in smooth_groups:
-                               for f in sg.faces:
-                                       if not f.flag:
-                                               strip=self.create_strip(f)
-                                               if strip:
-                                                       strips.append(strip)
+                       for f in mesh.faces:
+                               f.flag=False
+
+                       while 1:
+                               best=5
+                               face=None
+                               for f in mesh.faces:
+                                       if f.flag:
+                                               continue
+                                       score=0
+                                       for e in f.edges:
+                                               other=e.other_face(f)
+                                               if other and not other.flag:
+                                                       score+=1
+                                       if score>0 and score<best:
+                                               face=f
+                                               best=score
+
+                               if not face:
+                                       break
 
-                       if self.use_degen_tris:
+                               strip=mesh.create_strip(face, self.use_degen_tris and sum([len(s) for s in strips])%2, self.strip_debug)
+                               if strip:
+                                       strips.append(strip)
+
+                       if self.debug:
+                               print "%d strips:"%len(strips)
+                               for i in range(len(strips)):
+                                       print "  %d: %d indices"%(i, len(strips[i]))
+                               print "%d loose faces"%len([f for f in mesh.faces if not f.flag])
+                               nind=sum([len(s) for s in strips])+sum([len(f.verts) for f in mesh.faces if not f.flag])
+                               print "%d indices total"%nind
+
+                       if self.use_degen_tris and strips:
                                big_strip=[]
                                for s in strips:
                                        if big_strip:
                                                big_strip+=[big_strip[-1], s[0]]
                                        big_strip+=s
 
-                               for f in faces:
+                               for f in mesh.faces:
                                        if not f.flag:
+                                               if len(big_strip)%2:
+                                                       order=(-1, -2, 0, 1)
+                                               else:
+                                                       order=(0, 1, -1, -2)
                                                if big_strip:
-                                                       big_strip+=[big_strip[-1], f.verts[0]]
-                                               big_strip+=[f.verts[i] for i in (0, 1, -1)]
-                                               if len(f.verts)==4:
-                                                       big_strip.append(f.verts[-2])
+                                                       big_strip+=[big_strip[-1], f.verts[order[0]]]
+                                               big_strip+=[f.verts[i] for i in order[:len(f.verts)]]
                                                f.flag=True
 
                                strips=[big_strip]
+                               
+                               if self.debug:
+                                       nind=len(big_strip)
+                                       print "Big strip has %d indices"%len(big_strip)
 
-               verts=[]
-               for sg in smooth_groups:
-                       for v in sg.verts:
-                               v.index=len(verts)
-                               verts.append(v)
+               if self.debug:
+                       print "%.2f indices per triangle"%(float(nind)/max(ntris, 1))
+                       print "Locality before optimization: "+" ".join(["%.3f"%self.get_locality(s) for s in strips])
+
+               if self.optimize_locality and self.use_strips and strips:
+                       followers={}
+                       for s in strips:
+                               followers.update(self.get_followers(s))
+
+                       verts2=[]
+                       vert=strips[0][0]
+                       while 1:
+                               vert.flag=True
+                               verts2.append(vert)
+
+                               next=None
+                               if vert.index in followers:
+                                       flw=followers[vert.index]
+                                       best=0
+                                       for n in flw:
+                                               if flw[n]>best and not mesh.verts[n].flag:
+                                                       next=mesh.verts[n]
+                                                       best=flw[n]+0.9/abs(vert.index-n)
+
+                               if not next:
+                                       for v in mesh.verts:
+                                               if not v.flag:
+                                                       next=v
+                                                       break
+                                       if not next:
+                                               break
+
+                               vert=next
+
+                       mesh.verts=verts2
+
+                       for i in range(len(mesh.verts)):
+                               mesh.verts[i].index=i
 
-               self.out_file.write("vertices NORMAL3_VERTEX3\n{\n")
+                       if self.debug:
+                               print "Locality after optimization: "+" ".join(["%.3f"%self.get_locality(s) for s in strips])
+
+               self.out_file.write("vertices NORMAL3")
+               if mesh.faceUV:
+                       self.out_file.write("_TEXCOORD2")
+                       if self.tbn_vecs:
+                               self.out_file.write("_ATTRIB33_ATTRIB34")
+               self.out_file.write("_VERTEX3\n{\n")
                norm=None
-               for v in verts:
+               uv=None
+               tan=None
+               bino=None
+               for v in mesh.verts:
                        if v.no!=norm:
                                self.out_file.write("\tnormal3 %f %f %f;\n"%tuple(v.no))
                                norm=v.no
+                       if v.uv!=uv:
+                               self.out_file.write("\ttexcoord2 %f %f;\n"%tuple(v.uv))
+                               uv=v.uv
+                       if v.tan!=tan:
+                               self.out_file.write("\tattrib3 3 %f %f %f;\n"%tuple(v.tan))
+                               tan=v.tan
+                       if v.bino!=bino:
+                               self.out_file.write("\tattrib3 4 %f %f %f;\n"%tuple(v.bino))
+                               bino=v.bino
                        self.out_file.write("\tvertex3 %f %f %f;\n"%tuple(v.co))
                self.out_file.write("};\n")
                for s in strips:
@@ -260,7 +546,7 @@ class Exporter:
                        self.out_file.write(";\n};\n")
 
                first=True
-               for f in faces:
+               for f in mesh.faces:
                        if not f.flag:
                                if first:
                                        self.out_file.write("batch TRIANGLES\n{\n")
@@ -270,15 +556,69 @@ class Exporter:
                if not first:
                        self.out_file.write("};\n")
 
+               if self.export_lines and mesh.lines:
+                       self.out_file.write("batch LINES\n{\n")
+                       for l in mesh.lines:
+                               self.out_file.write("\tindices %u %u;\n"%(l.verts[0].index, l.verts[1].index))
+                       self.out_file.write("};\n")
+
 
 class FrontEnd:
+       def __init__(self):
+               self.config=Blender.Registry.GetKey('mspgl_export', True) or {}
+               self.temp_config=Blender.Registry.GetKey('mspgl_export_temp') or {}
+
        def run(self):
-               #self.export(None)
-               Blender.Window.FileSelector(self.export, "Export MSP GL mesh", Blender.sys.makename(ext='.mesh'))
+               self.use_strips=Blender.Draw.Create(self.config.get('use_strips', True))
+               self.use_degen_tris=Blender.Draw.Create(self.config.get('use_degen_tris', True))
+               self.optimize_locality=Blender.Draw.Create(self.config.get('optimize_locality', True))
+               self.export_lines=Blender.Draw.Create(self.config.get('export_lines', False))
+               self.tbn_vecs=Blender.Draw.Create(self.config.get('tbn_vecs', False))
+               self.debug=Blender.Draw.Create(self.config.get('debug', False))
+               self.strip_debug=Blender.Draw.Create(self.config.get('strip_debug', False))
+               self.split_debug=Blender.Draw.Create(self.config.get('split_debug', False))
+               ret=Blender.Draw.PupBlock("Export MSP GL mesh",
+                       [("Use strips", self.use_strips, "Generage OpenGL triangle strips"),
+                               ("Use degen tris", self.use_degen_tris, "Use degenerate triangles to combine triangle strips"),
+                               ("Optimize locality", self.optimize_locality),
+                               ("Export lines", self.export_lines, "Export lone edges as lines"),
+                               ("Compute T/B vecs", self.tbn_vecs, "Compute tangent/binormal vectors for bumpmapping"),
+                               ("Debugging options"),
+                               ("Debug", self.debug),
+                               ("Debug strips", self.strip_debug),
+                               ("Debug splitting", self.split_debug)])
+               if ret:
+                       dirname=self.temp_config.get("dirname", Blender.sys.dirname(Blender.Get("filename")))
+                       obj=bpy.data.scenes.active.objects.active
+                       Blender.Window.FileSelector(self.export, "Export MSP GL mesh", "%s/%s.mesh"%(dirname, obj.name))
+
+       def draw(self):
+               pass
 
        def export(self, fn):
+               self.config['use_strips']=self.use_strips.val
+               self.config['use_degen_tris']=self.use_degen_tris.val
+               self.config['optimize_locality']=self.optimize_locality.val
+               self.config['export_lines']=self.export_lines.val
+               self.config['tbn_vecs']=self.tbn_vecs.val
+               self.config['debug']=self.debug.val
+               self.config['strip_debug']=self.strip_debug.val
+               self.config['split_debug']=self.split_debug.val
+               Blender.Registry.SetKey('mspgl_export', self.config, True)
+
+               import os
+               self.temp_config["dirname"]=os.path.dirname(fn)
+               Blender.Registry.SetKey('mspgl_export_temp', self.temp_config)
+
                exp=Exporter(fn)
-               #exp.use_degen_tris=False
+               exp.use_strips=self.use_strips.val
+               exp.use_degen_tris=self.use_degen_tris.val
+               exp.optimize_locality=self.optimize_locality.val
+               exp.export_lines=self.export_lines.val
+               exp.tbn_vecs=self.tbn_vecs.val
+               exp.debug=self.debug.val
+               exp.strip_debug=self.strip_debug.val
+               exp.split_debug=self.split_debug.val
                exp.export()